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Veovis

Odd FPS problem, Freezes momentarily

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I've been searching the troubleshoot forum the last couple of days because I've seen similar problems in posts, but what I've tried hasn't done anything to fix the problem.

The problem is that every few seconds I get a graphics hangup, and then it continues. Aside from the hangup, the FPS are fairly normal, although a bit lower than what I'd expect out my system, which I'll list below.

2.6 gHz P4 w/ HT

MSI Radeon 9800 XT 128MB

1024 Mb DDR 400 (crucial)

Asus P4P800E Deluxe

Yes, I am using addons, and DXDLL... but the problem will occur with very few units.

I made sure to disable my antivirus scanner, as suggested, and also downloaded the latest ATI Omega drivers, but neither seemed to have much effect on anything. The troubleshoot FAQ said something about 'alternate buffering method' but I think it referred to NVidia cards only. I also opened up my case and made sure there wasn't any major dust buildup or excessive heat.

Any other suggestions? Thanks in advance.

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Maybe a soundcard related problem?

Do you use a Sounblaster Live or onboard sound?

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Yes - soundblaster live. And now that you mention it, horrible horrible memories of flashpoint past are coming back to haunt me. As in just taking the damn thing out of my old machine and using motherboard sound. Maybe I'll give that a shot.

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Try to get an Soundblaster Audigy 2, works perfect for me and others. wink_o.gif

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*UPDATE*

OK - so I opened up my computer and took out my soundblaster and withdrew my hand quickly because of the excruciating pain caused from brushing against my Radeon heatsink.

Now, that is probably not good, I say to myself. Sure enough, started up the computer and the graphics card fan is not spinning. I think I've located my problem.

*UPDATE 2*

Got the fan spinning again, dust had clogged it up. Also left the case open and have a box fan blowing at it, just to be safe.

Must to my dismay, the graphics card heat was not the problem. Next I lowered my texture resolutions (they were at 2048) and made sure that my refresh was set at what my monitor was (it was set higher) and surprisingly, neither of these worked either. When I saw the refresh difference I was pretty sure that was the problem, but it turns out I was wrong. I also looked at some ATI settings - wait for vertical sync, antialiasing and antistropic filtering are all off/application preference. I'm really stumped here.

Might I ad, because this is probably important. I uninstalled OFP last summer. It ran superbly, and I used the y2k3 mod. my computer hardware has not changed since. (aside from the soundblaster, which I have removed and uninstalled to no effect) I felt the OFP need recently and reinstalled - and here's the first difference, I installed GOTY this time, whereas last time I had original + resistance. That could be the problem. The other thing that has changed since then is my ATI drivers. Omega's, as I mentioned, haven't done anything. Should I search for an old ATI driver and try that? Or is something wrong with my GOTY perhaps?

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What terrrain detail and view distance settings are you using?

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Terrain is at 1024x1024 and distance is 1000m. After I did the changes mentioned above, along with a defrag and a program purge that rivals Stalin, OFP now its running much more smoothly on the original islands, even after I switched to upgraded terrain and trees (Berghoff) and turned on DXDLL and it still was fine.... but it's still really bad for Anjou 3.0, which is a bummer because I think it's the best addon island yet, but as the mods would say, this forum is only for 'vanilla' OFP, which is now working properly.

And Anjou does indeed have a train addon, Cameron, is there something particularly nefarious about trains I should know?

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AEF Trains cause the lag every 5 or so seconds problem you're experiencing. It's something to do with the traintrack models. Sadly, the only way to remove the effect is to remove the functional components of the track.

I believe Agent Smith posted this functionless version in his Lechistan thread - no trains, but no lag is a fair switch, I say.

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Terrain is at 1024x1024

No I meant terrain as in low, normal, high, very high

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