SWIFT88 0 Posted March 3, 2006 As it say on the thread, i was wondering if you could make an animation other than that of the Rotation anim? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class ant1 { type="rotation"; animPeriod=2; selection="part1r"; axis="osa Tilt"; angle0=0; angle1=+0.087265; }; instead maybe have a slide animation where the object can more or less Move across Share this post Link to post Share on other sites
Student Pilot 0 Posted March 3, 2006 I think every addon maker wishes for it, but so far the only animation that has been found is rotation. Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees. -Pilot Share this post Link to post Share on other sites
SWIFT88 0 Posted March 3, 2006 I think every addon maker wishes for it, but so far the only animation that has been found is rotation. Â Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees.-Pilot aye thanks for that.... already knew about the sliding part, but obviously alot of time would be saved Share this post Link to post Share on other sites
vektorboson 8 Posted March 4, 2006 Still, there are problems involved with setting the axis far away. Your models center is then way off the "real" center of your model, so you can experience problems with the drop-command or your tank does not trigger landmines. I hope BI implements the slide animation for ArmA. Share this post Link to post Share on other sites
shinRaiden 0 Posted March 5, 2006 I think every addon maker wishes for it, but so far the only animation that has been found is rotation. Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees.-Pilot And that apparently causes ODOL Explorer to crash attempting to load the model. Share this post Link to post Share on other sites
Guest Posted March 13, 2006 another thing to note is that often if you have to put your axis really far away it will bring up some texturing issues because it will drop your textures to lower mip map resolution becasue of the object being so large..... not sure if there is a fix to this problem or not...__? Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 13, 2006 hmm it got me thinking, could it also cause for different LOD switching? I mean think about it if you move away from the vehicle it should become lower resolution, however if you move in the direction of the axis point wouldnt it mean the LODs cant switch meaning high impact on performance? Share this post Link to post Share on other sites