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SWIFT88

Other than rotation

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As it say on the thread, i was wondering if you could make an animation other than that of the Rotation anim?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class ant1

{

type="rotation";

animPeriod=2;

selection="part1r";

axis="osa Tilt";

angle0=0;

angle1=+0.087265;

};

instead maybe have a slide animation where the object can more or less Move across

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I think every addon maker wishes for it, but so far the only animation that has been found is rotation. Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees.

-Pilot

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I think every addon maker wishes for it, but so far the only animation that has been found is rotation.  Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees.

-Pilot

aye thanks for that.... already knew about the sliding part, but obviously alot of time would be saved

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Still, there are problems involved with setting the axis far away. Your models center is then way off the "real" center of your model, so you can experience problems with the drop-command or your tank does not trigger landmines.

I hope BI implements the slide animation for ArmA.

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I think every addon maker wishes for it, but so far the only animation that has been found is rotation. Sliding can be mimicked by setting the axis points far away from the rest of the model, and then only animating the parts a few degrees.

-Pilot

And that apparently causes ODOL Explorer to crash attempting to load the model.

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Guest

another thing to note is that often if you have to put your axis really far away it will bring up some texturing issues because it will drop your textures to lower mip map resolution becasue of the object being so large..... not sure if there is a fix to this problem or not...__?

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hmm it got me thinking, could it also cause for different LOD switching? I mean think about it if you move away from the vehicle it should become lower resolution, however if you move in the direction of the axis point wouldnt it mean the LODs cant switch meaning high impact on performance?

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