[aps]gnat 28 Posted March 9, 2006 Worm, For your 2006 map, is there a scale ? If the intent is to display in 3D in OFP, then a scale would help. Also, how many units would be displayed at any one time, and how often would you wish to update their position? 10secs, 30secs, 1 min, 10 mins ? Just mulling it through the brain so I can get an OFP concept viability and a basis design. Share this post Link to post Share on other sites
Tigershark_BAS 0 Posted March 9, 2006 Good questions Gnat! Share this post Link to post Share on other sites
wormbyte 0 Posted March 9, 2006 There would probably be about 30 units on screen at anyone time. This includes the 16 platoons, command, special forces and sniper section. Units will need to be updated when ever there is a need to update them. The Company Commander will be constantly updated the mao based on SitReps from Platoon commanders and SF Teams. I shall work out the exact sale but in the mean, from west to east it is about 600 metres and from north to south it is about 350 metres. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 9, 2006 Units will need to be updated when ever there is a need to update them.  The Company Commander will be constantly updated the mao based  on SitReps from Platoon commanders and SF Teams. OK, but I have no understanding if that would be in the range of every second to every 30 minutes. Never been involved in such an event. This effects the data/location input interface design, if its quite often then the input method has to be very sharp (no slow menu systems). Quote[/b] ]I shall work out the exact sale but in the mean, from west to east it is about 600 metres and from north to south it is about 350 metres. If you mean between the last building for N,S,E and W, then thats close enough for now. What about Tigers question ....... ? Got a nice Aerial view? This could be overlayed into an OFP map. Googles not much use. Google Earth of Copehill Down Village Share this post Link to post Share on other sites
wormbyte 0 Posted March 9, 2006 The C and R button is used before the game starts and they set the map to either Coalition Mode or Rebel mode. All this does is change the building ID's and changes the callsigns on the units. I noticed your link to google earth, try this one.... Multimap Link to Copehill Down Village Share this post Link to post Share on other sites
wormbyte 0 Posted March 9, 2006 Each unit update might need to be only seconds apart from each other. But a delay of upto 5 seconds would probably be acceptable. Share this post Link to post Share on other sites
Tigershark_BAS 0 Posted March 17, 2006 Wormbyte, I am interested in the challenge this represents and will begin some prototype work this weekend. I am planning to do this in Visual Basic and have an idea of some of the extra functionality this tool would need to make it truly excellent. My time is limited too and I can't promise anything. So there are 2 options. 1. Somebody else works on this in parallel as a backup to if one doesn't get finished. 2. If any other VB programmers are interested we can turn this into an open source pooled resource effort. Any takers....anyone know VB? The challenge for me so far is programming graphics in VB. Never needed to do this before and though it is not difficult I will be on a learning curve which will make development slower than normal. Also been a while since I touched VB (or programmed for that matter) but it is a challenge that interests me and we will have developed a niche piece of software for which a need exists but nothing (other than worm's Flash app) has been made. Any volunteers? Share this post Link to post Share on other sites