IceFLYER 0 Posted April 19, 2006 I'll send you 5 more sounds ...some Cobraaaaaaaaaa by Destro and Cobra Commander and some YoJoe! by the Joes. (and note that the description file is an .EXT file not a .TXT as I mistakenly had said) paste this into the Stringtable.csv file: STRM_CobraaaCommander STRM_CobraaaCommanderScream STRM_CobraaaDestro STRM_YoJoeCoverGirl STRM_YoJoeTroopsGunfire I'll email you the sounds and updated stuff to paste into the ext file now. ---IceFLYER just let me know if you want any more specific sounds... Share this post Link to post Share on other sites
IceFLYER 0 Posted April 20, 2006 Some other springfiled buildings pics can be seen here http://www.angelfire.com/crazy/yojoe123/extensive/ I will be deleting the extensive enterprises pics so copy them if you need them. Also, I emailed startrektng74 with some errors I had concerning the GIJOE Mod files but Startrektng I don't want to bombard you with emails like that so I'll just post any error here on the boards. Â Note that I included a screenshot (link above) of all the addons I have downloaded for this mod. (view full image) Â Can anyone compare mine with yours to figure out what I am missing? the one error I get at startup of OFP when the menu screen starts is something about config.bin/cfgweapons.ArtMP5 (I am guessing it has to do with the addons included with New Ocean City) Here are some more details which are included with the screenshot..easier to read here): Starlight Island, Economic City, BHD No LEave, {OFPL] Lechistan Islands all work fine. Cobra-Island, JoeCobraIsle, New Ocean City, AEF_Treben islands are playable but give errors in the editor startup. I added an update Baracken.pbo version along with baraken world, and added a few MAP addons and a AGS addon. JoeCobra Isle cannot open object bhd_houses\warehouse1.p3d (do I have the wrong BHD addons? or missing any?) Cobra-Isand vbriobjectgra\cbrigrass.p3d New Ocean City bas_o\_palm\baspalm4.p3d (I'm discovering this might be a very old/dated addon by BAS???) AEF_Teben ags_portupd\skc_crate.p3d (what other ags addon is there?) ---IceFLYER Share this post Link to post Share on other sites
IceFLYER 0 Posted April 21, 2006 new sounds, talk, and music emailed STRM_JoeTalkDukeJoeWorthSave STRM_JoeTalkHawkConfined STRM_JoeTalkHawkCostOfLazy STRM_JoeTalkHawkCourtScene STRM_JoeTalkHawkLearnJoe STRM_JoeTalkHawkOutOfSight STRM_JoeTalkHawkPostDeserter STRM_JoeTalkLowlightShowtime STRM_JoeTalkScarletTaxDollars STRM_KnowFlintGIJOE STRM_MusicJoeMovieEndCredits STRM_SOUNDbuttons STRM_SOUNDdoor STRM_VCommanderFollowMeCobra STRM_VDestroPlanIntellCapacity STRM_VDoctorMindBenderNO STRM_VSerpentEgoStupid ---IceFLYER Share this post Link to post Share on other sites
jbauer74 0 Posted April 21, 2006 Does anybody know how to put a sound in an addon in the map. I have two sounds in my map now one is some rock music when you walk into the club. and the other is a police siren that you here when your by the police station. they were not my sounds but i was curous about how you put a sound in a p3d. i was thinking it would be kewl to have the gi joe theme come on as you got towards the gi joe base. and maybe some sounds for zartans hideout for thee swamp. Thanks Ice Share this post Link to post Share on other sites
IceFLYER 0 Posted April 21, 2006 if for triggering the music only for when in a mission, you could just place a trigger arround the base itself (or at a specific spot) and have it activate by WEST, then place another trigger on top of that and have it avtivate by CIVILIAN, and so on for RES and EAST, in order to have it play when any unit of any side enters the base...set it to repeat ...should I email you the sound files too? or are you guys all sharing? Â ---IceFLYER Â (as for actual addon features...no clue , sorry...) Share this post Link to post Share on other sites
IceFLYER 0 Posted April 21, 2006 also..you could make a player activated Radio script for the unit or object **************** make sure to place a Game Logic in the game and within its Init field type in a=0 **************** **************** note that the number 0 (as in zero) after the name of the song name is used as a time limit to distinguish where in the song track the file shall start playing **************** **************** I used a song named silence, which really is simply silence, as in no sound, as in no music etc, about 1 second in length, in order to simulate an on/off switch without further scripting, but must press or acticvate the menu in game twice to change to next station **************** **************** t1 is the vehicleName, p1 is the playerName **************** **************** place in a units INIT field vehicleName addAction ["whatever you want to have show up in game menu","NameOfSript.sqs"] **************** _t1 = _this select 0; _p1 = _this select 1; _actionIndex = _this select 2; #stepup a = a + 1 goto "checkme" #checkme ? (a==1) : goto "static1" ? (a==2) : goto "RadSTMotel6" ? (a==3) : goto "silence" ? (a > 3) : a=1 #static1 playmusic ["static1",0] goto "end" #RadSTTechno playmusic ["RadSTTechno",0] goto "end" #silence playmusic ["silence",0] goto "end" #end exit ---IceFLYER Â Share this post Link to post Share on other sites
jbauer74 0 Posted April 21, 2006 I knew you could trigger them but oddly in put these sounds in the map as p3d if you go into the club you can here them. they are actually inserted in the map. Share this post Link to post Share on other sites
startrektng74 0 Posted April 22, 2006 howdy, dont worry bout emailing the sounds, i made sure ice has a copy of all of them. gonna put them all in a zip an put it on rapid share for walker an folgore to get. its taking longer to do the mission i was werking on but tomorrow is saturday for me so i hope to get some mission making time in. i am really anxious to finish it so i can show it too yall since i got the sounds. hopefully that will bee soon. will update you guys as things go. bee Share this post Link to post Share on other sites
IceFLYER 0 Posted April 23, 2006 32 new audio files ready to be emailed out to you.  You'll like these.  Hopefully some can be used for addons and buildings.  Included is the stuff to cut and paste. Cold Slither complete version almost done... For those that want to hear them now, well, hopefully the names of the files will be a clue  ....... STRM_JoeTalkDukeAttention STRM_JoeTalkDukeFightOverNow STRM_JoeTalkDustyNewPagoda STRM_JoeTalkFootlooseFarOut STRM_JoeTalkGunghoAnotherTimeRusBear STRM_JoeTalkGunghoArgRuskie STRM_JoeTalkGunghoArgRuskieEDIT STRM_JoeTalkGunghoDutyNose STRM_JoeTalkGunghoHoly STRM_JoeTalkGunghoTrySomething STRM_JoeTalkQuickkickAteamPlan STRM_JoeTalkQuickkickFace STRM_JoeTalkQuickkickKungFu STRM_MusicColdSlitherCUTversion STRM_MusicSHORTclub STRM_MusicSHORTtechnoCobra STRM_OctoberAmericanskiDev STRM_OctoberDoesDuty STRM_OctoberDoesvdoneyeah STRM_OctoberNotLikeInk STRM_OctoberPartner STRM_OctoberStockadeKremlin STRM_OctoberThinkNeedGun STRM_OctoberWeShootYou STRM_OctoberYeehaa STRM_OctoberYoJoseph STRM_SCENEdreadnocksPayToPlay STRM_SCENEGreetingsInsurgentsCC STRM_SCENEoctoberDustyDukeGungho STRM_SOUNDbazookaLaunch STRM_VCommanderHeadShouldersUnion STRM_VDestroMillionsGrafetti ---IceFLYER we're cold slither...  heh Share this post Link to post Share on other sites
IceFLYER 0 Posted April 25, 2006 7 more files, ncluding every Cobra Haters favorite, Cold Slither in all it's entirety!!! If you can find a FULL version of this song online please send it, but to my knowledge it does not exist anywhere at all, except now. STRM_MusicIceFlyerColdSlitherFULL STRM_MusicSatinCobraLove STRM_MusicSatinSaxSlap STRM_SingDustyPrison STRM_SingMarineHymmFlintLJ STRM_VCommanderLaugh STRM_YoJoeFlint some more screenshots of places in Springfield http://www.angelfire.com/crazy/yojoe123/extensive/ ---IceFLYER Share this post Link to post Share on other sites
jbauer74 0 Posted May 3, 2006 Hey guys, I just got back from vacation. Any progress been made? Folgore you got the map stuff ready? Ice Share this post Link to post Share on other sites
IceFLYER 0 Posted May 3, 2006 what?! you want more sounds!?!?!? heheh ---IceFLYER i'll make some more sounds for the Joes Share this post Link to post Share on other sites
IceFLYER 0 Posted May 6, 2006 13 new sounds ready to go! STRM_CobraTalkBarronessBabblePeacock STRM_CobraTalkWildWeasalSquadran STRM_CobraTalkZartanLaugh STRM_JoeTalkDukeWhatGoingOn STRM_JoeTalkShipwreckFaceHole STRM_JoeTalkShipwreckLandLovers STRM_JoeTalkShipwreckSeaweed STRM_JoeTalkSpiritHealth STRM_SCENEbaronessNewsDeceit STRM_SCENEnewsRatReporterRamirez STRM_VCommanderEnlistedMan STRM_VCommanderWMDfreeUse STRM_YoJoeFlintLasers ---IceFLYER Share this post Link to post Share on other sites
jbauer74 0 Posted May 15, 2006 I am getting ready to update the map with minor changes. Where are we at with everything else? Ice Share this post Link to post Share on other sites
IceFLYER 0 Posted May 16, 2006 more sounds? okay soon to arrive --IceFLYER Share this post Link to post Share on other sites
IceFLYER 0 Posted May 16, 2006 I got bored and looked for some pictures of GI Joes and came across some unoffical figures... you gotta love the Lowlight version ...check it out here http://www.toymania.com/customcorner/cc12/ownjoe/Lowlight.jpg maybe you could make a sorta of "Custom" unit group..l.ike the best of the best from the "ModMakers" of GI Joe figures .... Just a thought ---IceFLYER ..check out Lowlight man.... Share this post Link to post Share on other sites
AtStWalker 0 Posted May 16, 2006 Forbidden You don't have permission to access /customcorner/cc12/ownjoe/Lowlight.jpg on this server. Apache/1.3.33 Server at www.toymania.com Port 80 btw.. gimme 30 minutes and i send online the first Gi Joe Vehicles pack Share this post Link to post Share on other sites
AtStWalker 0 Posted May 16, 2006 AtStWalker's Vehicles pack n°1 released ! LINK: http://www.storiamilitare.org/gjoe/mirror/ - Skyhawk fixed (v1.2) - A.R.D.S. - F.A.N.G. - M.A.N.T.A. - Tractor and Trailer At Share this post Link to post Share on other sites
IceFLYER 0 Posted May 16, 2006 try this link for hte low down on lowlight http://images.google.com/images?....+Images And neato...can't wait ---IceFLYER but you'll have to wait on additional sounds haha Share this post Link to post Share on other sites
IceFLYER 0 Posted May 18, 2006 The Slaughter Pack! 12 new "Sounds" STRM_JoeTalkFalconFive STRM_JoeTalkMercerTheRealMen STRM_SlaughterBuyBoom STRM_SlaughterChallenge STRM_SlaughterDittyBag STRM_SlaughterSgtForTheUSA STRM_SlaughterIntro STRM_SlaughterLongHaul STRM_SlaughterRoughTraining STRM_SlaughterSick STRM_SlaughterSpaceCase STRM_SlaughterWallScrapeEDIT ---IceFLYER Share this post Link to post Share on other sites
Marco.A.Aguilar1 0 Posted May 18, 2006 Haha, those addons look badass AtStWalker! I dig the whole cartoony look! Is there a Sgt. Slaughter unit somewhere? Share this post Link to post Share on other sites
IceFLYER 0 Posted May 18, 2006 Try looking on here. You wont have to download verything (they can tell you better) but there's a seperate area for the units "figures" and vehicles. Should be here: http://www.geocities.com/jonbauer74/ ---IceFLYER Share this post Link to post Share on other sites
Marco.A.Aguilar1 0 Posted May 18, 2006 Thanks Ice, cool mod you got here. Share this post Link to post Share on other sites
jbauer74 0 Posted May 19, 2006 Marcos, Im glad you like the Gi Joe Mod. I work on the mod as the map maker. It not my mod. This is Folgores mod. He is the guy that started the orginal Gi Joe mod. Walker has been working on addons . Thanks Walker and Folgore for your work. Bee makes missions which are on my website and Iceflyer is working on the sounds. IT is a great mod. I hope that there are a lot of people who enjoy this mod. we plan on more development of vehicles and the map and Folgore is working on some pretty neat look gi joe characters. Thanks for your support. check out the webpage and i appreciate the feedback. We still need help with addons or mission making. I am still looking at making a gi joe cobra cops and robbers. Thanks Bee and Iceflyer for your help. are there any Gi joe servers for flashpoint out there. I think it would be neat to have one out there. Bee is working on more missions. check out the website list above in iceflyers reply for more info on the mod. Ice Share this post Link to post Share on other sites