[aps]gnat 28 Posted February 1, 2006 Reading a couple of old threads it appears that not naming or configering your PATH LOD will likely cause CTDs when commanding AI to move about. I just recently experienced this juring testing of the Kuznetsov. What is the problem I need to eliminate ? Share this post Link to post Share on other sites
Chris Death 0 Posted February 1, 2006 I once posted this in beginners FAQ thread Quote[/b] ]Pathlod:If you want to create a building including a pathlod there are a few things you need to take care about; The pathlod consists of simple faces (4 or 3 vertrices) connected to eachother. This means that if you press F2 (select object) and select any vertex, the whole pathlod should be highlighted. If you create two seperated objects as pathlod, AI will not move to the correct positions. example: a house with two floors - one door down and stairs leading up onto first floor. If pathlod was not built in one piece, you will have troubles to send AI up to first floor. There must be at least: one Inx selection one Posx selection (x stands for the number 1-upward counting) The In selection is required for AI to enter/exit the pathlod The Pos selection is required to send AI to certain positions inside the house. If you are missing one of those positions and you try to send AI to the object, the game will crash. ~S~ CD Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 1, 2006 Thanks CD, I did have some in* and pos* points named, but maybe the crash is because I havent added path LODs to ALL the buildings that make up the carrier. I'll try that first and see if I can get it to CTD after that. Share this post Link to post Share on other sites