POPKA 0 Posted January 26, 2006 Wow this is just what i needed, thanks alot, beats placing loads of laggy civilians in a group Share this post Link to post Share on other sites
crassus 0 Posted January 26, 2006 And just when I thought everything had been done for OFP that could be done. Good job. Share this post Link to post Share on other sites
viking19 1 Posted February 7, 2006 Heya, I just read this thread today after d/l'ing the pack, and was just wondering what is going on here - any progress on the pack, Zorbtek? I have a suggestion: Any way the textures on the crowd could be changed several times in a loop to give the impression of the people in the crowd moving? It's done in old arcade games... I think you could use setObjectTexture in a loop in a script? Correct me if i'm wrong.. Share this post Link to post Share on other sites
Placebo 29 Posted February 9, 2006 Perhaps he's one of the few addonmakers around who has a life and other interests besides Flashpoint? Perhaps PM him instead of clogging up the thread Share this post Link to post Share on other sites
SHWiiNG 0 Posted February 13, 2006 lol, you could have awesome games of spot the real civi lol Share this post Link to post Share on other sites
Dark_WolF 0 Posted February 20, 2006 This addons looks great, but i can't get it working. I'm building a race mission, and i need it. I can see it in editor, but when i launch the game, there nothing where i put the people. Â any idea ? Share this post Link to post Share on other sites
Zorbtek 0 Posted February 20, 2006 The units use culling which is a way of lowering the frame rate. Â You have to have the addon in the editor face a certain way for it to work. [b said: Quote[/b] ]Heya, I just read this thread today after d/l'ing the pack, and was just wondering what is going on here - any progress on the pack, Zorbtek? I have a suggestion: Any way the textures on the crowd could be changed several times in a loop to give the impression of the people in the crowd moving? It's done in old arcade games... I think you could use setObjectTexture in a loop in a script? Correct me if i'm wrong.. I actually do have the original pack ready for download, my host went down so I was unable to place it here. And when it finally went back up I forgot about this thread. I'll post the individual units real soon, hope I can find it. As for your suggestion, I don't believe this would be possible. Share this post Link to post Share on other sites
russin 0 Posted February 20, 2006 can ya pull a Jason and start hacking them all up Share this post Link to post Share on other sites