ofpchaos 0 Posted December 26, 2005 Do you knows my CRDS-P v.1.0 script allready from "Operation Black Mamba" ? Now its comes in version 2.0 with new features,sound samples and much more reality. It is a further developed version which let the damage look even more real than before. The player will bleed dry and the harder he gets hit the faster this happens. Once wounded the player screams and if he was wounded seriously he will scream until a medic arrives or he dies. The aiming will be a little bit distorted after the healing and the player will feel a heavy pain. To prevent this the player will get two medipacks that he can use for the first medical help. Every medipack has an other effect - one is a big one the other one is rather small (for scratches only). Both medipack are not able to conduct wonders, if you are injured to badly these bothare also useless. <span style='font-size:15pt;line-height:100%'>The archive contains:</span> - readmes for the script in German and English - readmes for two demo missions - the two demo missions as pbo and unpacked - the script source code <span style='color:red'>More about the script and the download link you'll get in our database.</span> Share this post Link to post Share on other sites
BoA 0 Posted December 26, 2005 Cheers! Support Chaos forever! Hope you will release more scripts from your fantastic missions! Such as Hawk in Net and BM Share this post Link to post Share on other sites
Thunderbird 0 Posted December 27, 2005 Nice work you did there but the screaming sounds don't fit. I think it would be better you'd increase the heart's beating sounds in order to make the wound sequence more immersive Here's a small script inspired from earl&suchey one I did a while ago, it is activated via " hit=", though. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _ap = _this select 0 _dmg= _this select 2 _rd=random 20 #main ?_dmg > 0.1 and _ap==player and local _ap and alive _ap:goto"work" exit #work playsound "heartbeat" ~0.5 playsound "heartbeat" ~0.5 playsound "heartbeat" ~0.5 playsound "heartbeat" ~0.5 playsound "heartbeat" ~0.5 playsound "heartbeat" titleCut ["","BLACK IN",(_dmg * 15)] _ap setDir abs(getDir _ap + (random(_dmg * 100) - (_dmg * 50))) exit Defined the "heartbeat" sounds as ogg. db+30, 1.0. Best Regards TB84 Share this post Link to post Share on other sites
ofpchaos 0 Posted December 27, 2005 Sorry, but i don´t never copy other persons work. I am going my own way. And the CRDS idea and first version is older that Sucheys scrips. Share this post Link to post Share on other sites
Thunderbird 0 Posted December 27, 2005 relax mate... Quote[/b] ]playsound "heartbeat" There's no other way to do that except by using "playsound" or "say"... etc but this absolutely doesn't make you copycat at all, though. Regards TB84 Share this post Link to post Share on other sites
ofpchaos 0 Posted December 27, 2005 Oh, i am relaxed. But i think now - i don´t understand you correct Sorry mate, my own english is not soo good. Share this post Link to post Share on other sites
Thunderbird 0 Posted December 28, 2005 Oh, i am relaxed. But i think now - i don´t understand you correct Sorry mate, my own english is not soo good. I meant that there's no other way to activate "Heartbeat" .ogg(defined in the config in cfgsounds) via script except by using one of the 2 following commands <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xxx say xxx or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xxx playsound xxx using'em both doesn't make you a copycat at all. Your english is fine, though ;-) Regards Thunderbird84 Share this post Link to post Share on other sites