Jump to content

BoA

Member
  • Content Count

    61
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About BoA

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Making OFP Missions
  1. BoA

    Your ideal PC to play ARMA?

    LeadTec QuadroFX 5500 still uses DDR2 SDRAM rather than DDR3. I'm puzzled why they don't use DDR3.
  2. BoA

    Your ideal PC to play ARMA?

    How about the Quandro Series? I know they're intended for workstations, but I can't see any good of it. I don't think they're worth their prices. In my opnion, they're just the products for lower users, rather than workstations, as most of them are even still in AGP times. I just can't understand it. Can somebody tell me why? Well, back to reality, considering price and performance, I think AMD Opteron 154 and 7950GT is the best choice.
  3. BoA

    Your ideal PC to play ARMA?

    Are you crazy or something??? 1024*768 may be enough. CPU might be a problem. Anyway, I don't believe in Dual Core CPU or GPU. In deed, I don't think there can be a machine which can run OK when you play a mission with the maxmum number of units of OFP.
  4. I'm wondering whether this PC can make ARMA REALLY fly. I mean, set everything to "very high" and distance to 5000m (2500m is also OK) with a fps of about 100. CPU: AMD Athlon FX-57 GPU: 8800GTX (*2, if necessary) RAM: 4G OS : Vista How about your ideal PCs to play ARMA?
  5. BoA

    Helicopters in AA

    Quote: Can we shot down heli with HMG fire ? If I have enough ammo, I can let it down with a pistol.
  6. BoA

    Bring back driving and cursor as in OFP

    Bring back the steering system in OFP (Both the cursor and mouse in air and land), then everything would be fine! BTW, I'm now afraid of being in vehicles in air. But you know, in OFP, I can drive a Mh-6 in Tonal streets like a car!
  7. BoA

    A Tonal SP

    Congratulations,action man! Hope you can finish it! Below are some useful information you may need to finish it. When you get out of the chopper(bh), alarm3=true. Then, the hostage will run back to escape. When you get close to the hostage(<=3m), he will put his hands up. Then 2 seconds later(It's the time to say "Hands up or I will shoot" "Oh no, please" "Now, get in the chopper" or something like that) Then, the hostage will run to the chopper and get in. For some reasons. The hostage won't act immediately when the conditions are true as what is said above. Instead, he will continue his talk for a long time, then act. It seems that the bug has something to do with the "talk.sqs". If you want to finish the mission, you must check it. You could always create some enemies when "cound east <=10" So you can never kill them all but only capture the hostage. At last. Good luck action man!
  8. BoA

    A Tonal SP

    Well, the mission is playable yet it's not finished and there are some bugs I think I'm not going to finish it(I'm lazy). So, hope you guys will enjoy the unfinished one! The mission isn't packed into PBO, so you could edit it if you like! Enjoy! Addons: "bas_o", "BAS_OPFOR", "jam_magazines", "bas_weap", "bas_soarpilots", "bas_deraJ", "BAS_MAH60" Mission: Capture the one who is giving a talk for the rebel side. Downloadlink: http://s4.ultrashare.net/hosting/fs/eff79a01b82c5365/
  9. @UNN: I've tried 5133p39's idea. But it doesn't work as he(she) said. As I tested, no matter if you will join the dead into the enemy side or not, the trigger would be activated without the body actually being seen, as long as you put them very near (more or less 10m). And when the distance is above that (even <=50) all the things work well. That is to say, the trigger will only be activated when the dead body is actually seen. Sorry for my poor English.
  10. Well, the noises should include the sound of firing, the sound of bullet when hit something and the sound of a dead person when hit the ground(if possible)
  11. So thanks UNN! Now, I think we've found a perfect solution to the "dead body" problem! Cheers to all you guys! But as you know, the final victory never comes to a real OFP mission editor. Here comes another problem. That is how to make units responce to strange noise?
  12. Oh my god! 5133p39, you know what you've achieved right in the words you've just typed? ... I think I'm gonna be crazy!!! Cheers!!!!@$@%$&(^&*()*&()&)(*++_()&*)*(^*&(%^&$&*&^*&
  13. To AliMag: I wonder how do you detect whether the object you create is detected. If you are using "knows about", then how do you name the object you create. Or will we just place the needed objects at first, then "setpos" without using "create unit"? BTW, thanks for your invisible targets. But really, I just want a target configed as empty object that can't be seen by player but can be detected by AI without any other functions(the target you mentioned has other functions). Simply, a "H(invisible)" that can be detected by AI or something like that.
  14. Cheers! Support Chaos forever! Hope you will release more scripts from your fantastic missions! Such as Hawk in Net and BM
  15. The original script is just a sample. I think nobody will immediately use it in missions without any change. You may change the script a little(such as delete the "random" and so on) to fit your mission perfectly and also, the lag may gone. Always support chaos! Cheers!
×