jubbie 0 Posted December 12, 2005 Hi all I'm making a mission that lets one player emplace and then remove a static weapon using two addactions. I have the scripts working fine except when I deploy a second time, I get extra addactions that shouldn't be there. I have the following scripts: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "gunup.sqs" gun setpos [(getpos player select 0),(getpos player select 1)+2]; player removeaction 0; player addaction ["Stow weapon", "gundown.sqs"] and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "gundown.sqs" gun setpos getmarker pos "hide"; player removeaction 0; player addaction ["Deploy gun", "gunup.sqs"] Any idea why the addactions keep coming back even though I call for them to be removed before the opposite addaction is supposed to kick in? Thanks for any help Share this post Link to post Share on other sites
Trapper 0 Posted December 12, 2005 The action index number (0) increases everytime. Use global variables to update the action index number: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player removeaction actiondeploy actionstop = player addaction ["Stow weapon", "gundown.sqs"] player removeaction actionstop actiondeploy = player addaction ["Deploy gun", "gunup.sqs"] Share this post Link to post Share on other sites