Jump to content
Sign in to follow this  
Shinkansen

tank and aircraft problems

Recommended Posts

Hi, a lot of questions:

Tank:

- my tank doesn't show tracks on the ground when driving over the landscape, what have i forgotten?

- the tank (ww1 Mark I) has one pair of wheels seperated behind the main tank as a following limber. the wheels are rotating very fast.

- the tank has no hatches on the roof where a man could get out, how to disable that command from the action menu?

Scripting problem:

- I want to fire of a "scan horizont" command via script, how to do?

Scripting problem in mission

- Airplanes: I want to let one airplane hunt another, I used a trigger with condition plane01 in this list, activation exec script;

script;

#start

plane01 domove getpos plane02

goto start

this doesn't work for planes, why?

Share this post


Link to post
Share on other sites
Quote[/b] ]- my tank doesn't show tracks on the ground when driving over the landscape, what have i forgotten?

youve forgotten the memory points smile_o.gif

Quote[/b] ]- the tank (ww1 Mark I) has one pair of wheels seperated behind the main tank as a following limber. the wheels are rotating very fast.

how do you mean? thye rotate faster than the actual tank tracks themselves or?

Quote[/b] ]- the tank has no hatches on the roof where a man could get out, how to disable that command from the action menu?

i think this must be done using a script, im not entirely sure, ill have a look if it can be done config wise smile_o.gif

others i cannot help with bu hope this enlightens you smile_o.gif

Wildo

Share this post


Link to post
Share on other sites
Scripting problem:

- I want to fire of a "scan horizont" command via script, how to do?

Believe the command cant be issued to AI, so the below script is the next best thing.

Quote[/b] ]; AI Scan Horizon by Gnat

; USE, eg in INIT

; [this, 12] exec "scan.sqs"

; >12< is number of secs between a facing change

; uses toadlife's WatchDirection function: See OFPEC.com

?!(local server) : exit

_unit = _this select 0

_wmax = _this select 1

; set the behaviour (your choice, manual)

_unit SetCombatMode "RED"

_unit SetBehaviour "COMBAT"

_unitX = _unit

; is there a gunner in the object ... then select just him.

?alive(gunner _unit) : _unitX = (gunner _unit)

; if this is not a "man" and there is no gunner ..... exit

?("Man" counttype [_unit] != 1) AND (!alive(gunner _unit)) : exit

; main loop ... exit when the man/gunner dies

#A

?!alive _unitX : goto "UDead"

_ww = random _wmax

; wait a random time

~ _ww

; Select a random direction

_wd = random 360

[units _unitX, _wd] call WatchDirection

goto "A"

#UDead

;hint "Scan Dead"

exit

Share this post


Link to post
Share on other sites

Hi, thank you very much for advice and script, I will try this. The first "bug" with the tracks was a very easy one, I have disabled it via the option menue.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×