Aeon 0 Posted December 9, 2005 First let's review all sounds available on OFP, we have : SoundEngine[]={}; This sound is played when engine on, even if the vehicle doesn't move (idle). It turn off only when engine off. The volume remains the same, but the pitch change according to the thrust of the vehicle. *within class Man it's a bit different (->breath). SoundEnviron[]={}; This sound is played when the vehicle move (by engine or inertia). It turn off when the vehicle is stopped even if engine idle. The pitch remain the same, but the volume change according to the velocity of the vehicle. *this sound seem disabled for class Man -- additionalSound[]={}; Since SoundEnviron doesn't work with class Man, then additionalSound substitute it. The volume remain the same, but the pitch change according to the velocity of man. *This sound is only available for class Man. Contrary to SoundEngine, volume doesn't affect range : additionalSound can only be heard with 1st person view. I request for ArmA or OFP2 to implement a third sound source to vehicle. At least allow additionalSound for all vehicle type, but better would be a sound source only heardable in 1st person view with constant volume and pitch. It would be a great inboard immersive sound just like interior rumble sound of cockpit, cargo, dashboard, ventilation, electric/lighting sizzle, rattle, and many many more <span style='font-size:7pt;line-height:100%'>(...hey people, not much devs messages here, I wonder if this "suggestion sub-forum" isn't just a collect & forget dump for harassing fan boys...a way to avoid to spread requests all over ?)</span> Share this post Link to post Share on other sites
LoTekK 0 Posted December 9, 2005 Quote[/b] ](...hey people, not much devs messages here, I wonder if this "suggestion sub-forum" isn't just a collect & forget dump for harassing fan boys...a way to avoid to spread requests all over?) I'm sure the devs at least take a look here every so often. The usual reason devs don't respond in forums like this is that, well, they've got better things to do with their time. Like developing. It takes time to look through the forums, and even more time to respond. I wouldn't be surprised to see a bunch of good suggestions from here make it into the final game (or at the very least the testing phase). Share this post Link to post Share on other sites
DBR_ONIX 0 Posted December 9, 2005 As far as I'm aware, the Mi27 released my the OWP (If I remeber the name right) had multiple sounds from various bits of the heli (Tail rotar, main blades etc etc, think there was 5 in total) - Ben Share this post Link to post Share on other sites
Aeon 0 Posted December 12, 2005 This very nice OWP addon use SoundEngine, SoundEnviron, and a new clever one for the rear rotor. For this last one, I guess it use soundServo[]={};, but it isn't very usefull since this kind of sound have the same feature as common others -In my opinion it would have been as well as to mix it within SoundEnviron...so, not much a big deal- And so far none of sounds based on events can stand in for hardcoded 3rd source sound suitabilities like I mentionned (and suggested) earlier on. Share this post Link to post Share on other sites