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Sniperwolf572

Admin question

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OK I think this could go in here, now I have a question to all of you server admins.

I (and some other people on our server) have this problem:

commands such as #missions, #mission and such result in WAIT FOR SERVER message, and I get stuck there. For some people commands work fine, for some don't, has anyone else ever had this problem and are there any workarounds/fixes to this problem, and what could be causing it?

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Plz post your server.cfg entries here.

I never heard of this but my first thoughts are perhaps wrong or to much mission entries in the cfg.. but could be also anything other so please post all you got from your server...

System specs, connection specs, provider, all ofp settings...

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

hostname = "*hidden*";

MaxPlayers = "12";

MaxCustomFileSize = "25160";

kickduplicate = 1;

equalModRequired = 0;

motdInterval = 3;

password = "*hidden*";

passwordAdmin = "*hidden*";

reportingIP = "master.gamespy.com";

voteMissionPlayers = 1;

voteThreshold = 0.33;

// ####################################################################

// MOTD

// ####################################################################

motd[]={

"*hidden*",

"*hidden*",

"*hidden*",

};

// ####################################################################

// Mission list below this line...

// ####################################################################

class Missions

{

class Mission01

{

template = 1-8_D_Paintball.ABEL;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission02

{

template = 2-8_T_CaptureTheFlag1.eden;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission03

{

template = 1-8_D_FLAGFIGHT2SMALL.ABEL;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission04

{

template = 2-8_T_CITYCONFLICT.ABEL;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission05

{

template = 2-8_T_CAPTURETHEFLAG2.CAIN;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission06

{

template = 2-8_T_CaptureTheFlag1.EDEN;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission07

{

template = 1-8_D_Paintball.ABEL;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission08

{

template = 2-8_HoldCity.Cain;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

};

This is the server.cfg, I've hidden some info, but those lines shouldn't be the problem.

Also I am running same addons as the server.

EDIT: OK, I tried some other servers, I voted myself admin, and tried to use #missions, on most servers it worked.

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Quote[/b] ]hostname = "*hidden*";

MaxPlayers = "12";

MaxCustomFileSize = "25160";

kickduplicate = 1;

equalModRequired = 0;

motdInterval = 3;

password = "*hidden*";

passwordAdmin = "*hidden*";

reportingIP = "master.gamespy.com";

voteMissionPlayers = 1;

voteThreshold = 0.33;

// ####################################################################

//  MOTD

// ####################################################################

motd[]={

"*hidden*",

"*hidden*",

"*hidden*",

};

Firstly lets optimize or correct your settings...

MaxCustomFileSize can be deleted because it is a flashpoint.cfg setting and will be ignored in the server.cfg!

The last line in your motd doesn't need a "," else it will think there is following another line...

To avoid mission list is blocking the access to the missions try deleting all the mission entries. Delete the whole class missions for that!

Tell me the results  wink_o.gif

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We have currently the same problem on 2 DSL-based miniserver, that we set up because our main server is beein maintenanced.

Setup:

Lan with Server and one Client <DSL router > 2-3 Clients connection from Inet.

Problem:

The users connectiong from outside cannot admin the server, as a #missions only results in a "waiting for server" screen for them. Also "monitor" doesnt work for them, but "userlist", login / logout work.

The user inside the LAN, can admin without these problems, and if he is the admin, the connecting users can play without problems.

The router forwards 2302-2304 udp+tcp, but also tests were made with 2300-2400 udp+tcp. With or without mission in the server cfg.. the problem still persists. crazy_o.gif

Any ideas? confused_o.gif

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Lan with Server and one Client

Is it a standalone server machine running the dedicated ofp server???

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Yes, its a standalone server running dedicated.

Further tests showed, that is all clear with a new-from scratch install of OFP+Resistance, but with FDF, the problems occur.

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This could propably depend on system memory because FDF uses a lot. First try to start the server using -nomap.

If it doesn't help post your system specs.

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Tell me the results wink_o.gif

Completely forgot about this topic, few hours after I saw your post we got a new server, and it works fine, so I don't know if it would have worked. confused_o.gif

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SOLVED!

Worked out 2 small issues:

* some non-fdf addons (kegetys weapons etc) where installed (repeatedly banghead.gif ) incorrectly (we had put them in res/addons instead of addons - DOH! ) whistle.gif

* on one server the installed missions where to much (nearly 200), reduced them to ca 70 Missions, and voila.. both server running flawlessly.

smile_o.gif Thanks for the answers anyway.

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