Sniperwolf572 758 Posted December 8, 2005 OK I think this could go in here, now I have a question to all of you server admins. I (and some other people on our server) have this problem: commands such as #missions, #mission and such result in WAIT FOR SERVER message, and I get stuck there. For some people commands work fine, for some don't, has anyone else ever had this problem and are there any workarounds/fixes to this problem, and what could be causing it? Share this post Link to post Share on other sites
sicilian 0 Posted December 9, 2005 Plz post your server.cfg entries here. I never heard of this but my first thoughts are perhaps wrong or to much mission entries in the cfg.. but could be also anything other so please post all you got from your server... System specs, connection specs, provider, all ofp settings... Share this post Link to post Share on other sites
Sniperwolf572 758 Posted December 9, 2005 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hostname = "*hidden*"; MaxPlayers = "12"; MaxCustomFileSize = "25160"; kickduplicate = 1; equalModRequired = 0; motdInterval = 3; password = "*hidden*"; passwordAdmin = "*hidden*"; reportingIP = "master.gamespy.com"; voteMissionPlayers = 1; voteThreshold = 0.33; // #################################################################### // MOTD // #################################################################### motd[]={ "*hidden*", "*hidden*", "*hidden*", }; // #################################################################### // Mission list below this line... // #################################################################### class Missions { class Mission01 { template = 1-8_D_Paintball.ABEL; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission02 { template = 2-8_T_CaptureTheFlag1.eden; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission03 { template = 1-8_D_FLAGFIGHT2SMALL.ABEL; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission04 { template = 2-8_T_CITYCONFLICT.ABEL; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission05 { template = 2-8_T_CAPTURETHEFLAG2.CAIN; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission06 { template = 2-8_T_CaptureTheFlag1.EDEN; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission07 { template = 1-8_D_Paintball.ABEL; cadetMode = 1; param1 = 600; param2 = 50; }; class Mission08 { template = 2-8_HoldCity.Cain; cadetMode = 1; param1 = 600; param2 = 50; }; }; This is the server.cfg, I've hidden some info, but those lines shouldn't be the problem. Also I am running same addons as the server. EDIT: OK, I tried some other servers, I voted myself admin, and tried to use #missions, on most servers it worked. Share this post Link to post Share on other sites
sicilian 0 Posted December 12, 2005 Quote[/b] ]hostname = "*hidden*";MaxPlayers = "12"; MaxCustomFileSize = "25160"; kickduplicate = 1; equalModRequired = 0; motdInterval = 3; password = "*hidden*"; passwordAdmin = "*hidden*"; reportingIP = "master.gamespy.com"; voteMissionPlayers = 1; voteThreshold = 0.33; // #################################################################### //  MOTD // #################################################################### motd[]={ "*hidden*", "*hidden*", "*hidden*", }; Firstly lets optimize or correct your settings... MaxCustomFileSize can be deleted because it is a flashpoint.cfg setting and will be ignored in the server.cfg! The last line in your motd doesn't need a "," else it will think there is following another line... To avoid mission list is blocking the access to the missions try deleting all the mission entries. Delete the whole class missions for that! Tell me the results  Share this post Link to post Share on other sites
InsaneDruid 0 Posted January 15, 2006 We have currently the same problem on 2 DSL-based miniserver, that we set up because our main server is beein maintenanced. Setup: Lan with Server and one Client <DSL router > 2-3 Clients connection from Inet. Problem: The users connectiong from outside cannot admin the server, as a #missions only results in a "waiting for server" screen for them. Also "monitor" doesnt work for them, but "userlist", login / logout work. The user inside the LAN, can admin without these problems, and if he is the admin, the connecting users can play without problems. The router forwards 2302-2304 udp+tcp, but also tests were made with 2300-2400 udp+tcp. With or without mission in the server cfg.. the problem still persists. Any ideas? Share this post Link to post Share on other sites
sicilian 0 Posted January 16, 2006 Lan with Server and one Client Is it a standalone server machine running the dedicated ofp server??? Share this post Link to post Share on other sites
InsaneDruid 0 Posted January 20, 2006 Yes, its a standalone server running dedicated. Further tests showed, that is all clear with a new-from scratch install of OFP+Resistance, but with FDF, the problems occur. Share this post Link to post Share on other sites
sicilian 0 Posted January 20, 2006 This could propably depend on system memory because FDF uses a lot. First try to start the server using -nomap. If it doesn't help post your system specs. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted January 20, 2006 Tell me the results Completely forgot about this topic, few hours after I saw your post we got a new server, and it works fine, so I don't know if it would have worked. Share this post Link to post Share on other sites
InsaneDruid 0 Posted January 22, 2006 SOLVED! Worked out 2 small issues: * some non-fdf addons (kegetys weapons etc) where installed (repeatedly ) incorrectly (we had put them in res/addons instead of addons - DOH! ) * on one server the installed missions where to much (nearly 200), reduced them to ca 70 Missions, and voila.. both server running flawlessly. Thanks for the answers anyway. Share this post Link to post Share on other sites