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b_ringer25

AHHHHHHHHHH

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Ok got a slight situation here. Hopefully someone can help that doesn't ask a lot of questions like why or for what for or anything like that ^-^. Ok heres the problem my configs do not work. I tinker with them a little to get them right way I want them and they get screwed up. So if someone could be so kind to post a wrp config with a few island names already on their. I would be much obliged if you could do this for me.

For those who say search the forums? I did and tried theirs but when i get to what i want and tinker it. It messes up.

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Rangeley

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class Rangeley

{

units[] = {};

weapons[] = {};

worlds[] = {"Rangeley"};

requiredVersion = 1.46;

};

};

class CfgVehicles{};

class CfgSurfaces

{

class Default {};

};

class CfgEnvSounds {};

class CfgWorlds

{

class DefaultWorld {};

class Rangeley: DefaultWorld

{

access=3;

description="Rangeley";

icon="_eden.paa";

worldName="\Rangeley\Rangeley.wrp";

plateFormat="RL$ - #####";

plateLetters="ABCDEGHIKLMNOPRSTVXZ";

startTime="12:00";

startDate="26/4/87";

centerPosition[]={6375,6375,0};

startWeather=0.300000;

startFog=0.000000;

forecastWeather=0.300000;

forecastFog=0.000000;

seagullPos[]={6375,6375,100};

ilsPosition[]={0,0,0};

ilsDirection[]={0,0.080000,1};

ilsTaxiIn[]={};

ilsTaxiOff[]={};

class Sounds

{

sounds[]={};

};

class Animation

{

vehicles[]={};

};

class Names

{

class Rangeley_Maine

{

name="Rangeley, Maine";

position[]={11542.8574, 12428.5713, 0};

};

};

};

};

class CfgWorldList

{

class Rangeley{};

};

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