erore 0 Posted November 27, 2005 What I want is this: have three soldiers and make them get in into a jeep. The jeep has one wp on top of itself - load. And another one in front of it - move. The soldiers have two wp - one on top of themselves (move) which is synced to a trigger. The other is on top of the jeep - get in. But when the soldiers get to the jeep, they stay outside, they do not get in. But if I sync soldiers' get in wp with jeep's load wp, they get in fine. The thing is, that I do not want to have it synced. The jeep's load wp is synced to another trigger (time) and what I want is, if the soldiers do not make it until certain time, the jeep goes bye bye. Another thing is when the wps are synced, the jeep then moves wierdly. Thanks for help. Share this post Link to post Share on other sites
MeltedAd 0 Posted November 27, 2005 You could try soldier1 moveincargo jeep1 in the waypoint. Share this post Link to post Share on other sites
erore 0 Posted November 27, 2005 Thanks, but this just immediatelly moves them into the vehicle (no get in = no animation), I want them to run to the car and get in it. Share this post Link to post Share on other sites
klavan 0 Posted November 27, 2005 Try [unitname] allowgetin true unitname assignasdriver vehiclename Klavan Share this post Link to post Share on other sites
LoTekK 0 Posted November 27, 2005 I reckon a switch trigger would probably be your best bet, in this case. I haven't tested, but it sounds logical. Sync up the "get in" and "load" WPs, and then have a trigger covering the AO with "West Present" and "Once" with the condition "daytime > desired time", and then sync the trigger with the "move" waypoint that you want your jeep to continue to. Oops. I meant the waypoint just prior to the desired "move" WP. Oh, and forgot the obvious. Set the trigger to type "Switch". One last thing that occured to me as I was testing this out with a radio trigger. Depending on what you're shooting for, you may want to put another condition in the trigger "guy distance jeep > distance" in order to prevent the switch trigger from skipping the load waypoint even if the player is literally within a stone's throw from the jeep. Share this post Link to post Share on other sites