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LoTekK

One squad, load into multiple choppers

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So I'm setting up an AI SEAL Platoon to extract via Littlebird, one of which will only take four guys. So I've got three Littlebirds coming in to extract, and everything's working just shiny: the Littlebirds charge in, flare, and touch down simultaneously, waiting for the SEALs to hop in, engines running.

Only problem is, not everyone gets into a waiting chopper. Once the birds touch down, six or seven guys run to the choppers and hop in. The remaining two or three guys sort of just stand around, twiddling their thumbs. Once the six or seven guys have loaded up, the birds take off, giving absolutely zero credence to the motto "Leave no man behind." o_O (By the way, this isn't a case of the birds lifting offonce the group leader is in, since in some cases the group leader is one of the guys twiddling his thumbs).

Mind you, the waypoint setup works beautifully if it's only a single chopper capable of loading everyone up (like a UH-60L, for example). I've tried several variations, from keeping all the birds in one group, to keeping them separate. Nothing seems to fix the problem of the two or three stragglers (and it's always two or three, no more, no less).

Specifics:

3 x BAS MH-6 Littlebirds, designated helo1, helo2, and helo3

1 x LSR Desert SEAL LWF Platoon, designated "seals" (leader designated "seal")

"seals" given waypoint "Get In" near three invisible Hs

helo1-3 given 3 waypoints:

 1. move - on activation: helo# land "get in"

 2. load

 3. move

seals' "get in" waypoint synchronized with all three "load" waypoints

Any ideas? Am I missing something obvious?

Like I said, I could just go ahead and extract via Blackhawk, but there's just something insanely cool about seeing three Littlebirds touch down simultaneously to pick the team up. tounge2.gif

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name all your seal squad member and put

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sealname assignascargo littlebirdname

for each of your seal member init line

of course, adapt 'sealname' to the current seal name and the littlebirdname is the name of one of your 3 littlebird.

Once you have finished to assign your seal unit to each single littlebird so 4 are assigned to 1 , when you want them to mount the littlebirds , just use

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[sealname1,sealname2,sealname3......,sealname12] ordergetin true

And they will go into their assigned littlebird.

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Hmm. I had thought of that at some point, but it seems rather un-dynamic, for lack of a better word. Thing is, most of the squad actually does pick a chopper with room and hops in, it's just those random stragglers that gets me. There's no way to simply have them pick any one of the choppers that's waiting with a "load" waypoint? huh.gif Or rather, they already do that, but only some of them, not all.

Another thing I encountered. I can't get the squad to load up if they're under fire. Barring setting the squad to "careless" while under heavy fire, is there any way to make sure they get into the extraction chopper(s) if they're taking fire? I've tried setting their combatmode to "blue" while the AH-6's cover the extraction, but while that gets them running to the chopper, instead of fighting they're way towards the pursuing enemy forces, they refuse to actually get in. huh.gif

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Quote[/b] ]Hmm. I had thought of that at some point, but it seems rather un-dynamic, for lack of a better word. Thing is, most of the squad actually does pick a chopper with room and hops in, it's just those random stragglers that gets me. There's no way to simply have them pick any one of the choppers that's waiting with a "load" waypoint? huh.gif Or rather, they already do that, but only some of them, not all.

No way, you must help the AI to understand you want them to go into multiple choppers, and with your whole single group GETIN sunchronised with 3 littlebird LOAD waypoint, there is now way the AI will understand they must mount in the 3, they will always use only one (and so why most of the squad stay on the ground and ignore other chopper)

The solution proposed up there is the most easy one not involving scripts, in my opinion.

Quote[/b] ]

Another thing I encountered. I can't get the squad to load up if they're under fire. Barring setting the squad to "careless" while under heavy fire, is there any way to make sure they get into the extraction chopper(s) if they're taking fire? I've tried setting their combatmode to "blue" while the AH-6's cover the extraction, but while that gets them running to the chopper, instead of fighting they're way towards the pursuing enemy forces, they refuse to actually get in. huh.gif

For this example, the team is named SEALTEAM1

You have a game logic where you want your team to escape that you have named escape1

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SEALTEAM1 setbehaviour "AWARE"; SEALTEAM1 setcombatmode "BLUE"; SEALTEAM1 setspeedmode "FULL"; "_x setunitpos {UP}" foreach units SEALTEAM1; "_x domove getpos escape1" foreach units SEALTEAM1

this will put them in AWARE mode, they will not attack, they will be forced to stand up and will be forced to run to the escape1 game logic position , ignoring the enemy killing them.

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Whoops, think there was a bit of a misunderstanding. It seems I forgot to specify that the squad actually use two of the three Littlebirds, not just one. If they were only using one bird, then I'd completely understand that it was something to do with engine and waypoint limitations, but it's the fact that they do in fact use more than one of the birds that has me all confused. huh.gif

As for the second bit, I know how to set them to "careless" as well as "never fire", but that wasn't actually my ideal solution, since I'd still like for them to make a fighting withdrawal to the chopper(s). It turns out, though, that it wasn't their combatmode, or that they were under fire. I had simply synch'd my waypoints wrong. banghead.gif I had originally synch'd the MH-6 "Seek and Destroy" waypoint with both "get in" and "load", thinking that they would continue to provide cover until the chopper lifted off. Unfortunately, everyone was waiting for everyone else. Once I unsynch'd the Seek and Destroy waypoint, the SEALs loaded up just fine.

That said, I definitely appreciate you taking the time to help out. smile_o.gif

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