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stingfish74

Please confirm these addons are compatible.

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hello, i recently DL's and installed GMR_exploMOD. However, when i play the test mission, i have great explosions and sound including bullets flying etc. - it's wonderful

but when i build my own mission and use addons like RF armory and RHS soldiers, when the battle starts, all seems to be the same as if the GMR_exploMOD was never installed.

i placed the folder in in OFP dir, extracted the correct config and added the file path to my shortcut.

is this addon not compatible with the other mods i am running like ECP?

below is example of my shortcut. the mod1 and mod2 etc folders contain the same popular mods you probably use, i just only keey about 600mb in each to hopefullt reduce low fps.

"C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@ECP -mod=@Y2K3 -mod=@mod1 -mod=@mod2 -mod=@mod3 -mod=@mod4 -mod@GMR_exploMOD

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you cant run mods together like that. your running 3 relacment mods at the same time. ECP, Y2K3, and GMR. wont work. its one or the other.

so you know: Y2K3 uses the GMR explosion mod in it by default since noone else wanted it.

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But he runs GMR on the end, so I guess it works there (other are overwritten). I do not know this mod, but maybe like a lot other you need to add some code in init line for every not-BIS unit. Or just make trigger which do it for you... I am just guessing.

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