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phelican

Sound question

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Hi there! It's been awhile since I scripted... I've searched the forums but couldn't find any sollusion to my problem.

I want to use the game's voices (for example: Contact, enemy tank bla bla bla...) without adding sounds to my mission-file. Is it possible to get the names of all sounds in the game?

What I want to do is:

playSound "contact"

playSound "enemy"

playSound "tank"

etc. without using my own ogg-files...

Anyone?

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Get CoC Binview and look into the original config.bin file for further details.

The ambient sounds are defined as CfgSounds and they are named

Rus1 up to Rus20

Eng1 up to Eng41

Alarm

Explosion1

Explosion2

Fountain

Fire

player say "Eng11" for example should play something like "Don't Shoot!"

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Ya I always wondered if anybody made a list of these sounds with a short description for each?

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Eng1-41 doesn't really need a list, as the sound file names you can read with Binview are obvious, but all the russian sounds are named in russian.

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