blacknight_pl 0 Posted October 15, 2005 I want to replace some Laser weapons from his packs with the SJB weapons. I dont know how to do this. A different config ? A script that i could load ? i dont wont to change the weapons one by one to each soldier every time. Maybe some one could give me a advice Thank You Share this post Link to post Share on other sites
.kju 3245 Posted October 15, 2005 well you could edit the pbo. you can / should use it only for your private use then. (winpbo - config.cpp - unit class - exchage weapon[]= and magazine[]= ) you could also write a new addon which inherits both addons. (class new : laserclass weapon[]= {SJB WEP}; magazine[]= {SJB MAGs}; dont forgot to mention both addons in cfgpatches) Share this post Link to post Share on other sites
blacknight_pl 0 Posted October 16, 2005 Thanks I think i do it with the config.cpp But one more question: The new addon as a pbo file ? Like HYK do it with his soldiers, one pbo for Lasers weapons and one for JAM weapons, and You can choose then ? Share this post Link to post Share on other sites
Thunderbird 0 Posted October 19, 2005 The best way to replace weapons is to do it via the cfgweapons and not by using the "already defined" class in the "magazines & weapons" lines of the cfgvehicles. -Advantages of a such method : you won't have any missing addon message while playing + less loading time once ofp's launched. -Disadvantages : none. E.G ///How do I replace BIS M16 by SJB M16A2 ?/// At first unpbo the addon which countains the wanted weapon intended to replace BIS one. Then open its cpp and look for the following lines "model=x" ; "modeloptic=x" ; SJB's config wanted lines : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> model="\SJB_TOSM4\SJB_M16A2_proxy.p3d"; modelOptics="\FFUR_Optics\M16_optic.p3d"; -> (Use the authentic line coming with SJB config cuz this one belongs to the FFUR mod) BIS config's lines intended to be replaced : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> model="m16_proxy"; modelOptics="optika_m16"; then overwrite both BIS lines by SJB ones as showed above and don't forget to convert the cpp to bin that you'll move into your \modfolderX\bin. This is a light replacement's method cuz it does replace only the weapon's model and the ironsight, nothing else. Kind regards Thunderbird84 Share this post Link to post Share on other sites
blacknight_pl 0 Posted October 19, 2005 THANK YOU THANK YOU THANK YOU It's all clear now. Thanks once more. Share this post Link to post Share on other sites