Jump to content
Sign in to follow this  
.kju

Rocket not getting launched correctly from a tank.

Recommended Posts

As its not that easy to describe the problem, here a few small videos (< 300kb), to see what its about.

problem:

ITOW

the rocket doesnt get launched the pointed area (by the cursor), but has a negative / to the ground aiming degree.

We do have this problem with most rockets, just these three work and we cant figure out the reason for it. huh.gif

works:

AT 5

ATGM AT 10

9M113

<span style='color:red'>these are the three working ones !</span>

(a few values edited out like names and sounds...)

can one see / know the reason that those three do work and the rest not ?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">WEAPON

###

class WGL_BMD3AT5BLauncher: WGL_ATGMLauncher

{

ammo="WGL_AT5B";

count=6;

reloadTime=20;

canLock=0;

};

###

class WGL_StaticAT5: WGL_StaticBase

{

scopeWeapon = 2;

scopeMagazine = 0;

magazines[]={WGL_StaticAT5Mag};

};

###

class WGL_StaticAT5Mag: WGL_StaticBase

{

scopeWeapon = 0;

scopeMagazine = 2;

magazineType = 0;

ammo = WGL_AT5B;

count = 1;

};

###

AMMO

###

class WGL_ATGM: AT3

{      

indirectHitRange=2.5;

simulation="shotmissile";

simulationStep=0.01;

irLock=1;

manualControl=1;

maxControlRange=3000;

cost=20000;

inittime=0.05;

initspeed=250;

thrusttime=4;

};

###

class WGL_AT5: WGL_ATGM

{

minRange=100; minRangeProbab=0.100000;

midRange=2000; midRangeProbab=0.950000;

maxRange=4900; maxRangeProbab=0.500000;        

model="TOW";

thrust=208;

maxspeed=215;

maneuvrability=10.0;  

};

###

class WGL_AT5B: WGL_AT5

{

hit=525; indirectHit=240;

};

###

class WGL_AT5B: WGL_AT5

{

hit=525; indirectHit=240;

};

Share this post


Link to post
Share on other sites

Hi,

Well there are 2 ways to fix this problem :

-Re-sizing the sight in the goal to adjust the missile's trajectory.

-Changing the values of your missile in the cfgammo.

Regards

TB84

Share this post


Link to post
Share on other sites
Quote[/b] ]Changing the values of your missile in the cfgammo.

but hooowwwwwwwww crazy_o.gif

we are almost there notworthy.gif

Share this post


Link to post
Share on other sites

It could be many things, but this is what I'm thinking:

a) In the ITOW's ammo config it does not have a very high 'thrusttime' making it lose propulsion almost immediatley after firing, or maybe just a low 'thrust'

b)Try changing the ITOW's model with the same model that the other missiles use, to see if model weight/geometry has anything to do with it.

c) either a very high (1.0) or very low (0.00000001) 'simulationstep' doesnt allow much movement on the missile.

It might also help to see the config values for the missiles that dont work aswell.

Share this post


Link to post
Share on other sites

ITOW's ammo config

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class WGL_BGM71A: WGL_ATGM

{

hit=400; indirectHit=480;

model="\wgl_veh\tow\wgl_towproxy2.p3d";

thrust=295;

maxspeed=320;

maneuvrability=30;

cost=20000;

};

class WGL_BGM71E: WGL_BGM71A

{

hit=570; indirecthit=800;

};

excel based overview

it could be the config value: model, as except for one exception the three working one do have the BIS TOW model:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">model="TOW";

for all values the same:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">simulationStep=0.01;

thanks for your suggestions so far !  thumbs-up.gif

Share this post


Link to post
Share on other sites

ok it seems to be about the unit firing the rockets !

t55 works fine with any type of rocket

whereas

with t80 they just drop like shit  wink_o.gif

could it be that there is relation to the aiming point / why is the aimpoint fixed to some and 'dynamic' / 'moving' on others ?

t80_fixed

t55_dyn

itow_fixed

at5_dyn

crazy_o.gif

thanks for your help so for thunderbird84 and Korax !  smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×