Aeon 0 Posted September 16, 2005 My reflexion is based upon "what I saw" from OFP, so I don't know if Armed Assault or whatever incoming will inherit from this previous game, but in case I wish suggest a little idea to the devs. I assigned the second mouse button to "Lock or Zoom" control. The light zoom-in brings a kind of "focus feeling",wich is nice. But you can see farthest again by switching to optic view. This is what I dislike... Assuming iron sight (->without any magnificient scope) should not zoom-in more than the natural eye view, in spite of that all OFP weapons have otpicsZoomMin/otpicsZoomMax 0.35 or less (less mean greater zoom). Since I tried otpicsZoomMin/otpicsZoomMax 0.412 the game seems more coherent. Those parameters with value 0.412 result almost equal to the zoom-in factor from "Lock or Zoom" control, so while my second mouse button pressed if I switch to optic view then the zoom transition become smoother. Also less zoom on iron sight optics give much comfortable close firefight. I guess BIS managed these parameters for OFP to encourage players to use optics. For this aim I think they rather should have disadvantaged the cross-hair instead... Share this post Link to post Share on other sites
twisted 128 Posted September 18, 2005 i'd like them to make the guns less accurate using cross hairs. and only properly accurate when using iron sights. Share this post Link to post Share on other sites
stgn 39 Posted September 18, 2005 How realistic, instead they should just drop the fine dot and only have the rough marker which is user for orders mostly. STGN Share this post Link to post Share on other sites