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HOBOMAN

Better Weapon System

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It would be cool to have better control over your weapons in the new game. For example you can add on scopes and silencers you find in field. You can tape together magazines to shorten reloading time. You gun will JAM or misfire if dirty. You can deploy bipods and tripods on sandbags and on ground. You can cook off grenades and roll them. You can have sniper spotter teams work together via radio. You can put a bullet in the chamber then reload a full magazine to give that extra bullet. You can add heat shields to your gun and tactical handles.

More Ideas... Thoughts on this...

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I must have put 1,000,000 rounds through my M-16 since OFP1 came out, and I haven't had a single jam yet. So yeah, deployable bipods and jamming make the most sense, the other stuff doesn't really seem too feasible, no offense.

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be able to run around with an rpg, be able to run around with 2 rifles (one in your hand, one on your back). gear/weapons should be less about "slot-size" and more about r/l size and weight.

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thats not a bad idea..

but then also should so be implemented slower run, ie, if player carry too much equipement or heavy equipement he should move/run/walk slower

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Guest Ti0n3r
thats not a bad idea..

but then also should so be implemented slower run, ie, if player carry too much equipement or heavy equipement he should move/run/walk slower

That is already in Ofp.

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No it isint..isit? i mean when i carry a m60 i still run as fast as carrying a m16 same goes for carrying a LAW and rifle with full load out. no difference in speed to if i was just carrying an empty rifle with no equipment. If any thing you run slower whiles with a pistol in your hand or nothing at all. Which dosent really make much sense confused_o.gif

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This has been requested many, many times in the past. Search the forums - I'd be very suprised if there was anything that anybody could ask for at this point that hasn't already been mentioned.

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