eestikas88 0 Posted July 26, 2005 Is there a script what makes dust stick on moving stuff (like cars),so they would look dirty after moving some time? i'm too bad to make something like that. Share this post Link to post Share on other sites
gandalf the white 0 Posted July 26, 2005 The answer is simple and short: no. Share this post Link to post Share on other sites
eestikas88 0 Posted July 26, 2005 but is it possible? Share this post Link to post Share on other sites
Chris Death 0 Posted July 26, 2005 But it's not that hard tho - just don't wash your hands for a few days - spend some time outside and practice the 'handstand'. Then go to your pc and clean your hands on the monitor -> voilla - best dirt textures seen ever Nah - seriously - off course addon makers could implement hidden selections onto their vehicles, which would pop up due to lifetime of the vehicle (by a script, being started automatically), but this would mean a lot of scripts in case of a lot of vehicles running in background. More complicated it would become if you want to have the correct dirt in relation to kind of terrain popping up - nearly impossible to be done. :edit - btw - i think with answering your first post, Gandalf already answered your second one - didn't he? ~S~ CD Share this post Link to post Share on other sites
ebns72 0 Posted July 26, 2005 To get this to true effect, the game would need to support full decals which I don't think it does. However, you can do a kinda cheap version of this as said above if an addonmaker has a script that changes the texture from clean to dirty after some time. Share this post Link to post Share on other sites
Chris Death 0 Posted July 26, 2005 To get this to true effect, the game would need to support full decals which I don't think it does. However, you can do a kinda cheap version of this as said above if an addonmaker has a script that changes the texture from clean to dirty after some time. Nah - the script i would say is not the question here - look: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~1200 blabla setobjecttexture ..... ~1200 blabla setobjecttexture ...... ~bla bla bla bla ... bla The point is: the vehicles need to get some hidden selection faces, where the dirt textures will be shown. ~S~ CD Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 26, 2005 Possible? Probably. Worth it? Definatly not. Its too much work and would just double the file size of addons and probably create unnecessary lag. Share this post Link to post Share on other sites
eestikas88 0 Posted July 26, 2005 thank you. well the dirt would be as ugly as everywhere else on earth,brown and dirty ,well to make it simple it should add like some dirt after like 50 m driving (?) and so on,like after every 50 m some new textures would be added to car,and after 500m(?) the car is dirty enough. Share this post Link to post Share on other sites
gandalf the white 0 Posted July 26, 2005 Unless the vehicle just came from a washing lane it would already have dirt on it. Suprising enough there is no washing lane addon for OFP, so it would be... "not worth it" Share this post Link to post Share on other sites
Chris Death 0 Posted July 26, 2005 Unless the vehicle just came from a washing lane it would already have dirt on it. Suprising enough there is no washing lane addon for OFP, so it would be... "not worth it" Â But there is this ofp-disaster mod, which could for sure lend a helping fire truck with some water pipe attached eestikas - 50 - 500 meters shouldn't be worth some extra work - really mate Then it would be better to have everything dirty already, and nobody would get the idea to ask for interactive dirt In most cases you would use holy cpu resources for something that won't be seen by anybody -> imagine 10 vehicles in a mission - one driven by the player - 9 by ai => 10 scripts Player would say - "wow my vehicle gets more and more dirty" AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " AI would say: " " And who do you think will take all those yet released vehicle addons - and change all to be used with those hidden selections? You hear right - each addon would need to be remade seperately - or you create a two-class war 'The clean VS the ugly' ~S~ CD Share this post Link to post Share on other sites
eestikas88 0 Posted July 27, 2005 alright it's useless but i only wanted to know if its possible like that,or theres a limitation again. Share this post Link to post Share on other sites
Chris Death 0 Posted July 27, 2005 Well, then i think your question is answered now. It is possible - i explained you how - and it's not possible with only a script like you were asking for - it needs some lot of more work -> to much work worth to be done. ~S~ CD Share this post Link to post Share on other sites
-HUNTER- 1 Posted July 27, 2005 cant you do it like with the fuel or something... like Fuel is low statement but then ahh never mind just an idea... Share this post Link to post Share on other sites
Chris Death 0 Posted July 27, 2005 cmon tell us eestikas - stop plz he meant that instead of time or distance, we should use the fuel-status to indicate, wether there should be dirt or not This means that a vehicle, starting with half fuel, would also be starting half dirty, and a vehicle with full fuel would start clean, and a vehicle with setfuel 0 would start - well with a nice camo scheme. I explained you how it works, there's no other way to do it - pointless, which method you use to determine how long the vehicle has been present/driving/standing or whatever. ~S~ CD Share this post Link to post Share on other sites
eestikas88 0 Posted July 28, 2005 ok,close this plz Share this post Link to post Share on other sites