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Guest The Cobra

Difference between mods

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Well how about Pedagne Mod? Nothing else than units it seems but alot of them. And they seem to behave differently from normal units.

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Guest The Cobra
For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out smile_o.gif

My stepdad is very good in making MS Acsess databases... Maybe that could be something?

@BlackScorpion; I've only seen their chopperpack but I'm gonna check it out smile_o.gif

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Guest The Cobra
For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out smile_o.gif

With minor problems the work on the database is going forward, though you still have to look in the forum topic for clearence

smile_o.gif

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For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out smile_o.gif

My stepdad is very good in making MS Acsess databases... Maybe that could be something?

@BlackScorpion; I've only seen their chopperpack but I'm gonna check it out smile_o.gif

hmm - better let your Stepdad out of this, because where

a Stepdad is there is also a Stepmom, and believe me;

i've heard stories about Stepmoms, you wouldn't believe tounge2.gif

j/k - what about enhancing your list:

There are addons which are not units but objects (like mine)

And for those addons exists also a difference - some can

be placed through mission editor, and some through wrp-edit,

and some even on both ways.

This depends on wether they are in odol (binarized) or in mlod

format.

Like AGS' stuff or operation farmland mod - mapfact's - F3WX

soz' if i forgot some wink_o.gif

~S~ CD

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Guest The Cobra
For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out smile_o.gif

My stepdad is very good in making MS Acsess databases... Maybe that could be something?

@BlackScorpion; I've only seen their chopperpack but I'm gonna check it out smile_o.gif

hmm - better let your Stepdad out of this, because where

a Stepdad is there is also a Stepmom, and believe me;

i've heard stories about Stepmoms, you wouldn't believe  tounge2.gif

j/k - what about enhancing your list:

There are addons which are not units but objects (like mine)

And for those addons exists also a difference - some can

be placed through mission editor, and some through wrp-edit,

and some even on both ways.

This depends on wether they are in odol (binarized) or in mlod

format.

Like AGS' stuff or operation farmland mod - mapfact's - F3WX

soz' if i forgot some  wink_o.gif

~S~ CD

OK first off, the thing you said about step-parents are not true in my case, I don't have a stepmom.

Second off, If I understand you correctly I should add something called "NO" for "New Objects", or something like that.

Though in that case it will mean that I have to test every mod to see if there is some extra objects following...

If I'm gonna have it there I need some help

Third off,I can't take in just AGS objects since that is no mod. Maybe there is a mod using AGS objects, or?

smile_o.gif

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Can we just call mods 'mods' and have done? Seems a lot simpler to me. But I am a bit speshul at times.

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Guest The Cobra
Can we just call mods 'mods' and have done? Seems a lot simpler to me. But I am a bit speshul at times.

Sorry, don't quite understand what you mean...  huh.gif

Well anyways, I could use a list of all mods.

Here's the list I already have:

Finnish Defence Forces Mod

Liberation 1941-1945

Seb Nam pack 2 Full

BAS Tonal + OPFOR

CSLA II

Swissmod

American Civil War mod

BWMOD

Y2K3

Lost Brother Mod

ROC MOD

WGL mod

Pedange Mod

Project UFK

Napoleonic Mod

ECP

EECP

FFUR

Remember, only non-beta mods!!

Add your mod to the list smile_o.gif

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I got bored this afternoon, and needed to brush up on my PHP/MySQL skills, so started creating this ::

OFP Mod DB

(Info/links/picture taken from OFP.info's MOD page, the mod-types taken from this form, everything else created from scratch by me today)

All the info on that page is redived from a database. Can have multiple users (One registered you can comment and add mods, members can become admins and delete/edit mods, and delete comments etc). I started on the registering system, it's pretty much done (Should verify email etc, but it works), log in system is just started.

The mod types are stored in a database, and can be added to (not sure what happens of a used one is deleted, but that shouldn't happen, if it did I'd prob just have a blank box, meh). The Add Mod page will have check boxes for each, and you can select the approriate ones for your mod, along with adding name, description, image etc etc

If this is usefull, I can continue coding it tomorrow (Well, later, techicaly..), and it'd be fully working in ~2 days (Useable in a day, finished in another day, with stuff like admin, for editing/deleting members, banning IPs etc).

Doesn't need to be used if the Access thing is being used (Was this intended as a site's database? Or just as a listy thing? It was never made very clear). Like I said I needed to practise PHP, and this seemed like a good thing to do (from both a usefull viewpoint and scripting level tounge2.gif)

Anyway, let me know if I should continue coding it

goodnight.gif

- Ben

edit : forgot I copied the mod-types from this thread icon_rolleyes.gif

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Guest The Cobra

The Access database is going to look somewhat alike that... Would be better with an online version of it though, but in the database I've made you can filter out the mods...

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The Mod Types files is like this (For FDF) :

3,4,5,6,7

So you can put a filter on the (not started yet) search function to find only mods with new Effects in them, all it does it looks for a 3 in the Mod Types field.

- Ben

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