BlackScorpion 0 Posted July 27, 2005 Well how about Pedagne Mod? Nothing else than units it seems but alot of them. And they seem to behave differently from normal units. Share this post Link to post Share on other sites
Guest The Cobra Posted July 27, 2005 For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out My stepdad is very good in making MS Acsess databases... Maybe that could be something? @BlackScorpion; I've only seen their chopperpack but I'm gonna check it out Share this post Link to post Share on other sites
Guest The Cobra Posted July 27, 2005 For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out With minor problems the work on the database is going forward, though you still have to look in the forum topic for clearence Share this post Link to post Share on other sites
Chris Death 0 Posted July 27, 2005 For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out My stepdad is very good in making MS Acsess databases... Maybe that could be something? @BlackScorpion; I've only seen their chopperpack but I'm gonna check it out hmm - better let your Stepdad out of this, because where a Stepdad is there is also a Stepmom, and believe me; i've heard stories about Stepmoms, you wouldn't believe j/k - what about enhancing your list: There are addons which are not units but objects (like mine) And for those addons exists also a difference - some can be placed through mission editor, and some through wrp-edit, and some even on both ways. This depends on wether they are in odol (binarized) or in mlod format. Like AGS' stuff or operation farmland mod - mapfact's - F3WX soz' if i forgot some ~S~ CD Share this post Link to post Share on other sites
Guest The Cobra Posted July 27, 2005 For something like a database of mods something like this could serve to be very useful, for example people could apply filters to list all OI & UR mods etc, let's see how this pans out My stepdad is very good in making MS Acsess databases... Maybe that could be something? @BlackScorpion; I've only seen their chopperpack but I'm gonna check it out hmm - better let your Stepdad out of this, because where a Stepdad is there is also a Stepmom, and believe me; i've heard stories about Stepmoms, you wouldn't believe  j/k - what about enhancing your list: There are addons which are not units but objects (like mine) And for those addons exists also a difference - some can be placed through mission editor, and some through wrp-edit, and some even on both ways. This depends on wether they are in odol (binarized) or in mlod format. Like AGS' stuff or operation farmland mod - mapfact's - F3WX soz' if i forgot some  ~S~ CD OK first off, the thing you said about step-parents are not true in my case, I don't have a stepmom. Second off, If I understand you correctly I should add something called "NO" for "New Objects", or something like that. Though in that case it will mean that I have to test every mod to see if there is some extra objects following... If I'm gonna have it there I need some help Third off,I can't take in just AGS objects since that is no mod. Maybe there is a mod using AGS objects, or? Share this post Link to post Share on other sites
stevevcb 3 Posted July 27, 2005 Can we just call mods 'mods' and have done? Seems a lot simpler to me. But I am a bit speshul at times. Share this post Link to post Share on other sites
Guest The Cobra Posted July 27, 2005 Can we just call mods 'mods' and have done? Seems a lot simpler to me. But I am a bit speshul at times. Sorry, don't quite understand what you mean... Â Well anyways, I could use a list of all mods. Here's the list I already have: Finnish Defence Forces Mod Liberation 1941-1945 Seb Nam pack 2 Full BAS Tonal + OPFOR CSLA II Swissmod American Civil War mod BWMOD Y2K3 Lost Brother Mod ROC MOD WGL mod Pedange Mod Project UFK Napoleonic Mod ECP EECP FFUR Remember, only non-beta mods!! Add your mod to the list Share this post Link to post Share on other sites
DBR_ONIX 0 Posted July 28, 2005 I got bored this afternoon, and needed to brush up on my PHP/MySQL skills, so started creating this :: OFP Mod DB (Info/links/picture taken from OFP.info's MOD page, the mod-types taken from this form, everything else created from scratch by me today) All the info on that page is redived from a database. Can have multiple users (One registered you can comment and add mods, members can become admins and delete/edit mods, and delete comments etc). I started on the registering system, it's pretty much done (Should verify email etc, but it works), log in system is just started. The mod types are stored in a database, and can be added to (not sure what happens of a used one is deleted, but that shouldn't happen, if it did I'd prob just have a blank box, meh). The Add Mod page will have check boxes for each, and you can select the approriate ones for your mod, along with adding name, description, image etc etc If this is usefull, I can continue coding it tomorrow (Well, later, techicaly..), and it'd be fully working in ~2 days (Useable in a day, finished in another day, with stuff like admin, for editing/deleting members, banning IPs etc). Doesn't need to be used if the Access thing is being used (Was this intended as a site's database? Or just as a listy thing? It was never made very clear). Like I said I needed to practise PHP, and this seemed like a good thing to do (from both a usefull viewpoint and scripting level ) Anyway, let me know if I should continue coding it - Ben edit : forgot I copied the mod-types from this thread Share this post Link to post Share on other sites
Guest The Cobra Posted July 28, 2005 The Access database is going to look somewhat alike that... Would be better with an online version of it though, but in the database I've made you can filter out the mods... Share this post Link to post Share on other sites
DBR_ONIX 0 Posted July 28, 2005 The Mod Types files is like this (For FDF) : 3,4,5,6,7 So you can put a filter on the (not started yet) search function to find only mods with new Effects in them, all it does it looks for a 3 in the Mod Types field. - Ben Share this post Link to post Share on other sites