novatekk 0 Posted July 23, 2005 Hi everyone, I was wondering if anyone ever made one of those as an addon or if any person or mod team is working on it. I've searched for it everywhere but could not find anything. It seems as if almost every weapon from the original OFP has been re-done sometime by some addon maker (some more than others) except for the strela launcher. This is by no means a request for an addon...i'm just wondering if anyone ever started working on it or even released it. Thanks, Arthur Share this post Link to post Share on other sites
Guest The Cobra Posted July 23, 2005 We already have a Strela in the game  (East>Men>AA Soldier) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 23, 2005 I am working on an AA pack and so far I have done a Stinger, an SA-7 (9k32 strela), and an SA-14 gremlin. Now, the models are just modified BIS and the textures are the same too but I scripted them and gave them new configs and everything. Share this post Link to post Share on other sites
novatekk 0 Posted July 23, 2005 Man that is some seriously good news! Really looking forward to a future release of your AA pack KyleSarnik! I'm curious about the new configs and scripts...could you perhaps give some more information about that? Anyway really great news! @The Cobra I know we have one in the original OFP mate I was talking about an addon that would replace the original one. Cheers Share this post Link to post Share on other sites
Madame69 0 Posted July 23, 2005 I am working on an AA pack and so far I have done a Stinger, an SA-7 (9k32 strela), and an SA-14 gremlin. Now, the models are just modified BIS and the textures are the same too but I scripted them and gave them new configs and everything. Damn you are a kewl person Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 24, 2005 Well after much research I learned ALOT aobut how each of these systems work and some (especialy the Stinger) are complicated when it comes to "reloading". IRL, a stinger AA missile comes in a disposable tube, called stinger Rounds, they consist of the missile, the tube, and the sight. The stinger is really two (well really three but I won't go into that) parts then, the Gripstock, which contains the IFF antenna, BCU receptacle, the firing trigger, and some other IFF system parts, and the stinger round, which is attached to the top of the gripstock. So reloading a stinger requires you to unlatch the entire missile round (the tube + sight) from the gripstock and then attack the gripstock to another round. Ok, now you are probably all confused but the point is I was able to simulate this to what I think is acceptable for both realism and game play (it only takes a little bit longer to reload now). There are also some smoke effects as well and new sounds (duh) as well as new the new config with realistic damage values and more manuverability, so you no longer have to worry about your AA launcher being ineffective because now it is ALOT easier to hit your target and when you do you actualy get results (fixed wing usualy 1 hit kill, choppers usualy get knocked out with 1 hit). I also made new models for the missiles so if you happen to catch one comin' at you, you can think at least its not that ugly TOW model  before you're aircraft is downed. I also corrected the stinger launcher model, and added a folded version for when its on your back (the sight and IFF antenna will fold up nice and neat for travel). I am hoping soon (with the help of a better modeler than me and a texture artist) to also make some stinger crates that will serve two purposes, ammo crates and also (I got the idea from the movie Navy SEAL's) used in your mission as a target or something that needs to be destroyed. And yes what I did to the stinger I also did to the SA-7 and SA-14, don't worry they also kick ass too, they are just easier to reload. That enough information for you?  Share this post Link to post Share on other sites
novatekk 0 Posted July 24, 2005 Man that is just so totally awesome to hear! I don't know where to start First of all I like the slightly longer loading time, it makes it more realistic and afterall that's what makes OFP such a great game. Second, i'm really curious about the new sounds and smoke effects. As long as they replace the original ones i'm all happy  About the new missile models, excellent I always enjoy taking a screenie a second before impact  Well theres just too much to mention here but i'm really really looking forward to your AA pack...especially to the folded version of the Stinger and to what you've done to the SA-7 and SA-14  Keep up the great work! Cheers Share this post Link to post Share on other sites
VXR 9 Posted July 24, 2005 A high beeping sound on the stinger when aiming on a plane or helicopter before you lock the missle would be very cool. That would make it realistic. Share this post Link to post Share on other sites
echo1 0 Posted July 24, 2005 The VME mod has a Chinese AA Launcher that looks like an SA-18 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 24, 2005 The VME mod has a Chinese AA Launcher that looks like an SA-18 Well thats because it probably is. The chinese do use ALOT of russian equipment and make changes to them and re-manufacture them. While doing research on AA launchers I found that the chinese use their own versions of the russian AA launchers that are supposedly the most effective MANPADS weapons that exist. Edit: About the lock on tone, thats simply just not possible in OFP, there is no way to do it. Share this post Link to post Share on other sites
offtime 0 Posted July 24, 2005 looks like easy to make, harder part is finding good reference materials... Share this post Link to post Share on other sites
sniperuk02 0 Posted July 24, 2005 Wow thats really really good. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 24, 2005 And the picture you posted, is that from the VME mod or did you make it? Share this post Link to post Share on other sites
offtime 0 Posted July 24, 2005 And the picture you posted, is that from the VME mod or did you make it? still making it but as ive said, its hard to find good reference pics, so im improvising.... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 24, 2005 Well I have found many reference sites and pictures. Here is one, should help if you haven't allready got it: http://www.fas.org/man/dod-101/army/docs/st100-7/images/Image188.gif But still, really great textures, are you thinking about doing some other AA launchers? Share this post Link to post Share on other sites
chops 111 Posted July 26, 2005 I think it would be great if you could include an extra missile or magazine or whatever it is that had a 100% chance of hitting, or was as accurate as possible. I tried to script a cutscene where a chopper gets downed by a Strela, but it was a pain in the arse as sometimes it would hit, sometimes it would miss. Just a thought Share this post Link to post Share on other sites
offtime 0 Posted July 26, 2005 I think it would be great if you could include an extra missile or magazine or whatever it is that had a 100% chance of hitting, or was as accurate as possible. I tried to script a cutscene where a chopper gets downed by a Strela, but it was a pain in the arse as sometimes it would hit, sometimes it would miss.Just a thought i had similar problem with car that had scripted gas leak, damn wreck sometimes was stopping in the middle of nowhere spoiling whole cutscene ;-) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 26, 2005 These weapons are very accurate but it is impossible to make them 100% accurate. At certian angles the missile is bound to miss no matter what, but I assure you that the missiles in my pack are ALOT more accurate than the default ones. Share this post Link to post Share on other sites
offtime 0 Posted July 26, 2005 point is that they shouldnt be too accurate, so keep them realistic somehow. what Chops probably ment is that would be cool to have special ammo that will hit fo 99%, for making cutscenes, rocket with all stats regarding target tracking on highest level. but that just for cutscenes ;-) Share this post Link to post Share on other sites
galbaldy 0 Posted July 27, 2005 Here are a number of reference sites I believe you will find useful: http://img.photobucket.com/albums/v41/galbaldy/myredeye.jpg http://www.serwis-militarny.net/uzbr/sa7.php http://pvo.guns.ru/expo/interpoltech2004.htm Look under weapon systems for this one: https://naveodtechdiv.navsea.navy.mil/IraqOIG/iraqoig.asp Share this post Link to post Share on other sites
chops 111 Posted July 27, 2005 point is that they shouldnt be too accurate, so keep them realistic somehow.what Chops probably ment is that would be cool to have special ammo that will hit fo 99%, for making cutscenes, rocket with all stats regarding target tracking on highest level. but that just for cutscenes ;-) That's exactly what I meant Share this post Link to post Share on other sites