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r1c0cH3T

My Problems

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Hello, I started this thread so I wouldn't end up spamming this forum when I actually get started. Here are some starters:

I was wondering if anyone knows why some textures turn out with a pink border? The photo I'm planning to use is black lines on a white background. Some lines turn up pink, some disappear all together.

Also, is it possible to expand the 10x10x10 grid?

Thanks,

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the pink-ness, not sure but have have seen this effect on BIS textures myself, ie the White lines on the runway ends.

The grid, never heard that was possible ......

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For very high contrast textures convert to PAC rather than PAA,

and try using PAATool rather than Texview.

If you can make the white _slightly_ grey, things get much easier.

Grid size can't be changed AFAIK.

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wow_o.gif Thanks for the tips, I used PAATool and it does all I want - with the exception of a pink "film" over the entire texture. No worries, it's not the actual texture yet anyway, just an outline.

As for the grid: It's really limiting. Perhaps someone could make a "hack" or if BIS would be so kind to patch it up for us. So, I'm guessing there's a lot of estimating and approximating goin' on for addons that exceed 10m*10m*10m? Time to break out the ruler...

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If you select a vertex you can find its exact position in the point dialog (Shft-E).

The other option is to model exactly to scale, and then apply a final re-sizing to all LOD's once you've got the main mesh finished.

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Well... The "object" that I'm making is 51.5 feet long, or 15.6972 meters. I made it so each box on the grid equals 1/4th of an inch and used that to add 5.5/5.6/5.7 more invisible boxes. I took note of where the end was and put the curser on the line and dragged it to the other end of the grid. Loaded the texture and used Correct Aspect and that's what I'm making what I'm making off of right now. Not very accurate, but it should bring it within a few centemeters/inches of the real thing (I hope).

Todays Question(s):

If I have an image in the background (in O2) being used as a sort of blueprint, how do I set a texture onto something? Everytime I try to do just that and press A, it says the background texture is loaded and I can't apply anything on the actual part. Do I HAVE TO remove the blueprint background in order to load new textures?

Regarding windows, I looked through the forums and found little on windows (perhaps the wrong keywords). I managed to make a test window though, but how do I apply it? Do I make a flat square for example and apply the window texture on there?

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making the white a little bit more grey would solve the problem, ingame it will still look white instead of grey but then without the pink.

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Thanks, I'll consider that when I start making the textures (if I get that far, let alone make it myself - still looking for a texture artist of anyone is interested wink_o.gif ). The texture I was discussing is just a drawing that I'm building off of. As long as I can see the lines, I'm fine (thanks to PAATool).

help.gif

^ Questions in my previous post! ^

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help.gif

^ Questions in my previous post! ^

Are you trying to get a blueprint into oË› from different sides, wanting them all to be shown at the same time?

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No... I've got the blueprint already, I'm trying to see if I can test a window texture onto the window frame that I made. When I press A though to bring up textures, it says the blueprint is loaded and I can only crop, edit, etc. the blueprint.

[ANSWERED]If I have an image in the background (in O2) being used as a sort of blueprint, how do I set a texture onto something? Everytime I try to do just that and press A, it says the background texture is loaded and I can't apply anything on the actual part. Do I HAVE TO remove the blueprint background in order to load new textures?

[ANSWERED]Regarding windows, I looked through the forums and found little on windows (perhaps the wrong keywords). I managed to make a test window though, but how do I apply it? Do I make a flat square for example and apply the window texture on there?

Todays Question:

I accidentially miscalculated and made the model 6 inches too long (and I want the damn thing perfect) and since I used Correct Aspect, that'll mean the model is also 6 inches too high. Is 0.1524 meters long? 6 inches seems to be so. huh.gif It's not really much of a hassle, since I haven't made that great of a progress on it.

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