ThoMpsoN* 0 Posted July 7, 2005 I posted in here because in Addons Discussion said for support I should post here. I get this error when I try to launch OFP. Here is my config, <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgModels { class Default { sections[]={}; sectionsInherit=""; }; class Weapon: Default { sections[]={"zasleh"}; }; class M16A1: Weapon{}; }; class CfgPatches { class M16A1 { units[] = {}; weapons[] = {M16A1}; requiredVersion[] = 1.96; }; }; class CfgAmmo { class Default{}; class BulletSingle : Default{}; class BulletSinglew : BulletSingle{}; class M16A1single: BulletSinglew { hit=8; indirectHit=2; indirectHitRange=0.10000; explosive=0; cost=0.7; maxSpeed=1000; minRange=0.5; minRangeProbab=0.100000; midRange=230; midRangeProbab=0.230000; maxRange=460; maxRangeProbab=0.460000; visibleFire=18; audibleFire=18; visibleFireTime=3; }; class M16A1auto: BulletSinglew { hit=8; indirectHit=2; indirectHitRange=0.10000; explosive=0; cost=2.1; maxSpeed=1000; minRange=0.5; minRangeProbab=0.100000; midRange=200; midRangeProbab=0.200000; maxRange=410; maxRangeProbab=0.410000; visibleFire=18; audibleFire=18; visibleFireTime=3; }; }; class CfgRecoils { M16A1Recoil[]={0.03,0,0, 0.045,0.013,0.025, 0.045,0,0.02125, 0.255,0,0,}; }; class CfgWeapons { class Default{}; class MGun: Default{}; class Riffle: MGun{}; class M16A1: Riffle { scopeWeapon=2; scopeMagazine=0; displayName="M16A1"; model="\US_Weap\M16A1\M16A1.p3d"; modelOptics="\US_Weap\Optics\optic_m16.p3d"; picture="\US_Weap\WeaponPics\w_m16.paa"; optics=1; opticsZoomMin=0.35; opticsZoomMax=0.35; distanceZoomMin=300; distanceZoomMax=300; magazines[]={M16A1mag}; reloadMagazineSound[]={"\US_Weap\Sounds\M16A1reload.wss",0.010000,1}; drySound[]={"\US_Weap\Sounds\M16A1dry.wss",0.010000,1}; initSpeed=884; dexterity=0.945; modes[]={"Single","FullAuto"}; class Single { ammo="M16A1single"; multiplier=1; burst=1; displayName="M16A1 Semi"; dispersion=0.0008; sound[]={"\US_Weap\Sounds\M16A1.wav",1.000000,1}; soundContinuous=0; reloadTime=0.075; ffCount=1; recoil="M16A1recoil"; autoFire=0; aiRateOfFire=0.50000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="M16A1auto"; multiplier=1; burst=1; displayName="M16A1 Auto"; dispersion=0.0008; sound[]={"\US_Weap\Sounds\M16A1.wav",1.000000,1}; soundContinuous=0; reloadTime=0.075; ffCount=100; recoil="M16A1recoil"; autoFire=1; aiRateOfFire=0.02000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class M16A1mag: M16A1 { displayNameMagazine = M16A1 Mag; shortNameMagazine = M16A1Mag; picture="\US_Weap\WeaponPics\m_m16.paa"; count=20; scopeWeapon=0; scopeMagazine=2; }; }; Can anyone help out? Thanks, -ThoMpsoN* Share this post Link to post Share on other sites
ThoMpsoN* 0 Posted July 8, 2005 does anyone have a slight guess as to what might be wrong any suggestion is a good one. Share this post Link to post Share on other sites
Planck 1 Posted July 8, 2005 Just had a quick scan through......I notice you have many lines that do not have a ';' at the end to terminate the line. I'll maybe have another look later. Planck Share this post Link to post Share on other sites
ThoMpsoN* 0 Posted July 8, 2005 thanks i'll add those Share this post Link to post Share on other sites
csj 0 Posted July 9, 2005 Quote[/b] ]// some basic defines#define TEast 1 #define TWest 1 I don't know if this is intended but usual - #define TEast 0 Â Â #define TWest 1 Share this post Link to post Share on other sites
ThoMpsoN* 0 Posted July 9, 2005 Quote[/b] ]// some basic defines#define TEast 1 #define TWest 1 I don't know if this is intended but usual - #define TEast 0 Â Â #define TWest 1 fixed, but i still have that problem, lol Share this post Link to post Share on other sites
csj 0 Posted July 9, 2005 couple of other things that I question are remove the last "," from {}; and the amount of entries in the {}; though I am not familular with this section. None of these would return the err you have shown? Quote[/b] ]class CfgRecoils{ M16A1Recoil[]={0.03,0,0, 0.045,0.013,0.025, 0.045,0,0.02125, 0.255,0,0,}; }; M16A1Recoil[]={0.03,0,0, 0.045,0.013,0.025, 0.045,0,0.02125, 0.255,0,0}; Actually what may throw up the err is Quote[/b] ]requiredVersion[] = 1.96; requiredVersion = 1.96; remove the []. hope this helps Share this post Link to post Share on other sites
ThoMpsoN* 0 Posted July 9, 2005 couple of other things that I question areremove the last "," from {}; and the amount of entries in the {}; though I am not familular with this section. None of these would return the err you have shown? Quote[/b] ]class CfgRecoils{ M16A1Recoil[]={0.03,0,0, 0.045,0.013,0.025, 0.045,0,0.02125, 0.255,0,0,}; }; M16A1Recoil[]={0.03,0,0, 0.045,0.013,0.025, 0.045,0,0.02125, 0.255,0,0}; Actually what may throw up the err is Quote[/b] ]requiredVersion[] = 1.96; requiredVersion = 1.96; remove the []. hope this helps thank you so much CSJ. the required version was the problem. oh and THANK YOU AGIAN. Share this post Link to post Share on other sites