[aps]gnat 28 Posted June 30, 2005 Base on a brilliant idea from cain2001 and a nice alpha by Offtime ........ THIS THREAD <span style='font-size:12pt;line-height:100%'><span style='color:DarkRed'>MP Spawn Zone Shields</span></span> beta 2 - 40m x 20m - 1 Wall and 1 Roof - 3 types - Wall: Cant see in or out - 1 Way: Cant see in but can see out - 2 Way: Can see in and out - 2 Colours, Red and Blue - Terrian following DOWNLOAD From Here Under: EMPTY -> Objects -> MP Shield XXXXXX Notes: - HE exploding on the walls can still damage kill on the other side for a short radius .... not sure its possible to completely insulate this. - Grenades and so-such landing on the roof seem to still cause an explosion at ground level ..... looks like an OFP Engine limitation. - Difference to beta 1, removed Geos that were causing damage to light vehicles No doubt there's plenty of other variations that can be done on these ....... Share this post Link to post Share on other sites
wipman 1 Posted June 30, 2005 Hi, that sounds as a good measure to keep all those ******' spawnkillers & spawncampers under control. What i used in some remaked (to play with the USMC Addon 1.0) were those mapfact walls in the MIL objects pack; if i'd known how to respawn vehicles i'll had reinforced the perimeter with those of they'r land mines too. I think that those mapfact walls are better because they enemy or the spawning units can't see what's at the other side so they can't wait until u go out & u can't see 'em, and when u climb the wall u jump from it, & that gives a "new" aspect to fast CTF's like Mokra. Let's cu Share this post Link to post Share on other sites
-IT-Q- 0 Posted June 30, 2005 awesome mate i am certain that this will find its way into mp leagues ! Share this post Link to post Share on other sites
Major Fubar 0 Posted June 30, 2005 Since it's released (in alpha form), I'll move this to A&M:C... Share this post Link to post Share on other sites