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[aps]gnat

MP Spawn Zone Shields

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Base on a brilliant idea from cain2001 and a nice alpha by Offtime ........

THIS THREAD

<span style='font-size:12pt;line-height:100%'><span style='color:DarkRed'>MP Spawn Zone Shields</span></span>

MPShield_1.jpg

beta 2

- 40m x 20m

- 1 Wall and 1 Roof

- 3 types

- Wall: Cant see in or out

- 1 Way: Cant see in but can see out

- 2 Way: Can see in and out

- 2 Colours, Red and Blue

- Terrian following

DOWNLOAD From Here

Under: EMPTY -> Objects -> MP Shield XXXXXX

Notes:

- HE exploding on the walls can still damage kill on the other side for a short radius .... not sure its possible to completely insulate this.

- Grenades and so-such landing on the roof seem to still cause an explosion at ground level ..... looks like an OFP Engine limitation.

- Difference to beta 1, removed Geos that were causing damage to light vehicles

No doubt there's plenty of other variations that can be done on these ....... wink_o.gif

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Hi, that sounds as a good measure to keep all those ******' spawnkillers & spawncampers under control. What i used in some remaked (to play with the USMC Addon 1.0) were those mapfact walls in the MIL objects pack; if i'd known how to respawn vehicles i'll had reinforced the perimeter with those of they'r land mines too. I think that those mapfact walls are better because they enemy or the spawning units can't see what's at the other side so they can't wait until u go out & u can't see 'em, and when u climb the wall u jump from it, & that gives a "new" aspect to fast CTF's like Mokra. Let's cu

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awesome mate notworthy.gif

i am certain that this will find its way into mp leagues !

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