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UKSubmariner

Between A Gibraltar Rock & A Hard Place

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Well, finally sat down and finished a mission thats been on my hard drive for quite some time..

Quote[/b] ]It's 1985, the place, Everon. In the events after the campaign mission "Return to Eden", NATO command has sent out several squads to locate surviving Soviet Armour on Everon. One such patrol from 42 Cdo. is about to run into some serious problems..

Addons Required

PUKF's DPM Pack (1.0+)

PUKF's Landrovers

JAM

Links to the addons required is in the readme.

The link for it's HERE

Lets us know what y'all think smile_o.gif

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Ahhh, i've been waiting a while for this, checking the PUKF forums on regular occations to look for any updates.

We need more guys like you and The Architect to creating missions using the PUKF addons.

Will give it a play tonight and report back.

Cheers!

(still lovin' those landies!wink_o.gif

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Played through with 2 retries.

Not too keen on the start, personally I would like to be in control from where the Intro starts, but no matter. You don't expect the AI to survive that do you? wink_o.gif

The BMP2 got stuck in a couple of places.

At the end of the mission I got a missing addons message:epl_weapons. Don't know if that's me or not.

Nice one. Does what it says on the tin.

thumbs-up.gif

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Played through with 2 retries.

Not too keen on the start, personally I would like to be in control from where the Intro starts, but no matter. You don't expect the AI to survive that do you? wink_o.gif

The BMP2 got stuck in a couple of places.

At the end of the mission I got a missing addons message:epl_weapons. Don't know if that's me or not.

Nice one. Does what it says on the tin.

thumbs-up.gif

Don't know why that'd be.... I just opened up the mission.sqm just to make sure...

Quote[/b] ]addOns[]=

{

"BMP2",

"ukf_rm",

"UKFLR110GPMG",

"ukf_ukweps",

"jam_magazines"

Thats all it said... Odd that..

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Quote[/b] ]class OutroWin

{

addOns[]=

{

"UKFLR110GS",

"ukf_vspoloh1",

"epl_weapons"

};

addOnsAuto[]=

{

"UKFLR110GS",

"ukf_vspoloh1"

};

wink_o.gif

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Bugger! I'll have to amend that when I get home! Cheers for that...

Just delete that line though mate, they're ain't anything in there that uses that.. lord knows where it came from.

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No worries. smile_o.gif

Damn addons can stick to a mission like the proverbial s*** to a blanket.

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The tension created in this missions was fantastic!

I was going to give a good account of my thoughts and feelings through this solid mission, but it waS a bit spoiler heavy so maybe later.

Only one problem at the extraction where the helo picked us up, escaped the situation and hovered but then just kept hovering.....for 5 minutes at least anyway until I lept out.

I didn't get the missing addons message:epl_weapons, but I didn't think it got that far. Is this a bug? I'll reply tonight and try again.

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Replayed the mission last night and this time the helo evacuated without a hitch. Got the missing addon error so UnPBo'd the mission and removed the offending item, replayed and finished without a hitch.

Good work UKSubmariner / Crazy Ian!

Quote[/b] ]Not too keen on the start, personally I would like to be in control from where the Intro starts, but no matter. You don't expect the AI to survive that do you?

The mission relys on being caught in the ambush so I think the design and flexability of the start works. Your in this situation - 'How do you get out of it?'

With an option to play from the start of the intro, the mission is more likely to turn into a long distance sniping scenario, and much less of an ambush.

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Quote[/b] ]Your in this situation - 'How do you get out of it?'

Fair comment, after re-reading my post I may have come across a bit gruff. Not my intention.

This was well put together it's just there are a couple of things that could have been sorted easily with a spot of beta-testing.

http://www.ofpec.com/yabbse/index.php

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