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ruff

WHATS aiRateOfFireDistance?

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can someone pls explain what this means

aiRateOfFireDistance=500; // "at shorter distance delay goes lineary to zero"

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aiRateOfFire=5.0; // delay between shots at given distance

aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

Both lines are working together : if distance from Target is >500 meters, the rate of fire will be 5 seconds between two "shots". If unit's closer from the target, the rate of fire will increase "lineary", until continuous firing.

Voila yay.gif

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thanks man

so the closer the target gets the quicker the airateoffire

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