offtime 0 Posted June 6, 2005 script for faces is realy simple, i could write it for you, and i can share head textures that i have :-) Share this post Link to post Share on other sites
Wilco 944 Posted June 6, 2005 Offtime, I would definetaly love the help man, are you currently using Llauma's new head model? If you have the time and you would like to contribute, get to me on MSN or on here. Thanks again Offtime Share this post Link to post Share on other sites
offtime 0 Posted June 6, 2005 i still have eariel version, Llauma didnt release latest one, but from what he wrote, new one will use same texture so things will go smoth with replacing :-) i plan to make facestex.pbo with script and textures to go with new head, so implementing it to any addon would just mean replacing head model and adding proper init line in cpp :-) Share this post Link to post Share on other sites
Wilco 944 Posted June 6, 2005 Nice, do you think you have the time to help me out when I get everything situated? Share this post Link to post Share on other sites
Gordy 0 Posted June 6, 2005 how about this one? It is supposed tobe used by USMC MEU and this. Share this post Link to post Share on other sites
Wilco 944 Posted June 6, 2005 I took the one from HYK's US guys and plan to retexture it to see how it goes. Share this post Link to post Share on other sites
offtime 0 Posted June 7, 2005 Nice, do you think you have the time to help me out when I get everything situated? with implementing heads ? - yes with other things ? - sorry, no. im involved in many other projects with very limited time to share.... Share this post Link to post Share on other sites
Wilco 944 Posted June 7, 2005 No worry, I wasn't expecting anything else but the heads, thanks again Offtime Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted June 7, 2005 So Wilco which models are we using? I can start the textures Share this post Link to post Share on other sites
Wilco 944 Posted June 7, 2005 Not sure, mind sending me an email of HYK's to compare? Share this post Link to post Share on other sites
ruff 102 Posted June 9, 2005 marines reference pics http://media.militaryphotos.net/photos/ratamacue Share this post Link to post Share on other sites
@cero 0 Posted June 9, 2005 has anybody else here thought of the idea of shipping unarmed soldiers so that mission makers can cleanly set it up in editable code, or are we all to lazy and can't be arsed to import the premade JAM description.ext blocks,or a little addWeapon script here and there? If I were to download something with weps already assigned, sure it's the lazy way to slap them in game, but even if I clear out all the weps and mags, the addon in those cases prerequires a given ammo/wep addon, and it's none-trivial to update that for replacement mods, JAM, MAAM, etc. This is nice and all, and would encourage mission development, but might be counter-productive if you also plan to include YAM4P - Yet Another M4 Pack - like everyone else.Secondly, if you keep the models-textures seperate from the configs-scripts its much easier imho to provide some types of addon control and maintanence. Both are crucial for stability in the MP world post-release. Another idea would be to give them the old chaps from BIS, is anybody still using BIS weapons nowdays? There is so many replacements and weapons to replace them throught mod folders that I doubt any body use the original ones from BIS. So if you are givin them the BIS M16 I would be happy, because my configuration uses InQuisitor's, so... I hate addon dependencies where you have to download 100 megs to be able to use a unit, so I'm with you mate, iedr no weapons or BIS weapons, but is Wilco's deision after all, I'm just a happy customer. Regards. @CERO. Share this post Link to post Share on other sites