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meio_maluco

Huge Battlefield Multplayer Human Vs Human Mod

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I think some new mods would be kewl:

Something like a whole Battlefield, like if u where in a WW2 Rommels Desert Wars.

Like the Online Game "WW2 Europe Online".

A mega Server that holds thousands of players strugling betewn Alies and Axis.

The server would record all data so the next day we continue on our conquest.

There would be a full dynamic military structure, Generals, would assign the new human players to the squads/platoons/companies/regiments/etc, and clans also would be assinged with theyr players together in a squads/platoons/companies/regiments/etc .

There would be a server stats based on the military structures, then promotions and all the stuff.

Lol the campaings could end in a month or in a year. Depends if the enemy is stronger or not.

Taking bis game 2 units. It would be US vs RUSSIA. And u would be able to see a terriotorial Map of all The World.

Then u could enter the area ur Nickname/ur clan was assigned and do ur job. While other players do they own job in the other areas.

Lets imagine in 2010 russia would control a part of europe and america another part, then could have naval battles in north atlantic, and aerial combats. Then russia could invade america after europe total invasion, or the contrary. America could enter south asia and invade russia, or the contrary :P

u can check the ww2 online game website to compreend this great idea.

Also for that we would need a very good netcode, ability to hold lots of pll at the same time, and JIP makes this idea alot more easy.

Anyways this would be the greatest battlefield recreation ever, just think about it, also there could be a servers relay sistem so its not concentrated in a server only.

Pre estabilished server would control a aerea, so u enter the main server u go to the area ur assigned (web format, forums, sign in, like a league) then it automaticly transfers u to the server that is responsable for that area.

In each area there would be a Commander, that would lead all the other human players.

For that it would need lots and lots of maps, bis may not have the time, buts theres us the modding comunity and ability for new map and addons updates.

Also this would make able to have 24h pll on the servers, because pll from all over the world would play it and keep the battlefield active.

Think of this a as a massive Online Campaing, but to understand this better u should go to

WW2 Online Web Page

Its too complex to explain, but this is the best way to make ofp the best war simulation game, i think ofp1 mission concept(special forces kind, VBS1 kind, little squads kind) its not huge enough for online playing, or we shall not call bis game 2 a war simmulation but a squad simmulator. ;)

Of course for this bis game 2 would need to be perfect both in naval and air not only ground, like puting together lockon, silent hunter and OFP2 :P

now i wana see ur comments on this, this possible not ?

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In my opinion I like small squad combat, when battles get big like this there's just mass confusion.  I like being able to communicate as a team.

Imagine how spread out players would be if the entire world was modelled.  There's about 30,000 people registered on the BI Forums, alot of those people probably don't play OFP anymore.  You'd be lucky if 20,000 of them bought and played OFP2.  Russia covers 17,075,200 square kilometers.

20,000 / 17,075,200 = .0011 Players Per Square Kilometer.  Thats just if Russia was modelled.  You'd never make contact with any players and OFP2 would just be a walking around the world simulator.

That's my opinion at least  wink_o.gif

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yes, thats i said about the areas.

Maybe world is alot big but thats why i said modding community, initaly we can start from a few areas but then with maps being made and new addons it can expand.

;) still its very complicated

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Quote[/b] ]20,000 / 17,075,200 = .0011 Players Per Square Kilometer. Thats just if Russia was modelled. You'd never make contact with any players and OFP2 would just be a walking around the world simulator.

I belive he was trying to say that not actully map out all of russia, but instead have russia for example (because he did mention rest of eroupe and africa too) split into different Areas or territory. Each area of russia would be, i presume, a map the size of a normal OFP island or smaller of a key location that would be in that area in real life. So for example if the USA would attack a russian held area that in real life that area had Moscow in, instead of maping out the real life scale of that area instead just map out moscow and the imidiate surrounding areas of it.

I belive this would be a very cool MMORPG game, but maybe not for OFP. Although who knows what the modding comunity could achieve. This actully could be possible in OFP at the moment, althou less in a hardcoded way.

You could set up a site and start a lauge type thing. Where clans would sighn up to the site and join iver russia or the USA. Get a few people to make a few new islands of real world locations. On the site would be a map of the world split in areas (each area being a different 'island' to repersent that real life location) and then a clan leader or player would be appointed supreme genral of the USA and USSR. These genrals would take it in turns on a weekly basis to choose which enemy held area to attack (based on some preset rules such as you cannot not choose to attack an area thats not connected to one you controll). So week one USA genrall chooses to attack an area, week 2 USSR genral chooses to attack an area.

Once for that week an area has been chosen to be attack the clans will be informed and a time and date will be chosen when the game starts, every one shows up, the appropiate island is chosen, and in the character slot screen there could be settings to be chosen such as whos attacking/defending etc...

once the game is over the world map on the site is updated depending on what side one, for example a stat in the USA was attacked by russia, russia won the game that week and the state turns from green, to red. Then the next week its the USA's turn to choose where to attack and the whole thing happens again and again again etc..

After a set amount of months/weeks the side that holds the most Areas is declared the winner and we could have stats such as the most dedicated clan, most kills, most deaths, etc..

I think this could be pulled of with a little bit of organisation.

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I belive he was trying to say that not actully map out all of russia, but instead have russia for example (because he did mention rest of eroupe and africa too) split into different Areas or territory. Each area of russia would be, i presume, a map the size of a normal OFP island or smaller of a key location that would be in that area in real life. So for example if the USA would attack a russian held area that in real life that area had Moscow in, instead of maping out the real life scale of that area instead just map out moscow and the imidiate surrounding areas of it.

Ah, my mistake smile_o.gif

It'd be cool, but it'd also be really hard to pull off. Timezones would make it especially tricky. I'd assume people would all play for their own country. So if it's 3 PM in the Australia, It's midnight in the US. So does that mean if Australia decides to attack the US at that time no one is there to defend the US? It's almost like the battles would have to be prearranged so people could show up. That loses some of the "coolness" though. Having to tell your enemy when your going to attack would be kind of odd.

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Lol tounge_o.gif Well if you only had two sides to play as, Nato and Russia for example the Australians would have to pick between the two, so some would go with the ruskies and some would go with Nato and then every ones happy.

What i suggested, the bit about making a website and iforming clans when a game is on to defend an area would solve the time difference thing.

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well the best way to understand this is to go to that game website.

Did u noticed that thers evolution in the arms sistem, for example in website shows that a new airplane model as been researched and constructed, this aplied to this idea, would put the new community addons as a tecnological advance to the battlefield =message in board= a new unit type as been contructed / research. and everyone on battlefield gets to used it.

This way the new addons can be used for something ;)

About areas, as new areas are devolped new conflits could occur in there. In this battlefield sistem u could recreate pretty much everywar(though new addons and areas needed). Like i said a War Simmulator.

Combats could be scheduled or not, clan matches during other plls battles, stuff like that.

Though this would be a 24h non stop mod. Would need alot of organization. If u see in that game link the moderators are the game developers ;)

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