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Nemesis6

Different ground, different effects...

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Well, if a rifle was fired in a grassy environment you most probably wouldn't see the hit effect, but in a desert environment, it would be likely to kick up some sand/dust that would quickly fly into the air as a result of the wind conditions.a

And of course it shouldn't be limited to bullet impacts, also tank shells, ETC.

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If you take a look at OFP in a graphical way, the only disaster is the groundtexture.

It looks like different colors of play-doh mixed together.

The other thing is the hand which also looks like a play-doh mix of different play-doh colors.

I would like to see different variety's of grass like tall-grass, short-grass, etc.

SpeedTree RT has all these things so BIS won't have to create those things themselves...

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