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juxie

multiplayer mission crashing

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I hope I could get some idea from you all here..

My multiplayer has quite a huge functionalities

I have:

- 7 players

- more than 30 triggers

- a lot of groups

- quite a lot of waypoints

Somehow this mission crashes..

I have tried :

- removing some groups from the mission

- removing some triggers

- removing some waypoitns

and it still crashes..

any idea of limitations in this multiplayer mission?

only the server always crashes

I have quite a lot of units that stands by its own

that means no groupings

if this actually count as one group, I have more than 63 groups

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What could this mean? I took out from Flashpoint.rpt

=====================================================================

== C:\Program Files\CODEMA~1\OPERAT~1\FLASHP~2.EXE

=====================================================================

Exe version: Mon Jul 12 12:53:26 2004

graphics:  Direct3D HW T&L , Device: NVIDIA Quadro4 980 XGL,

Driver:nv4_disp.dll 6.14.10.6176

resolution:  1280x1024x32, w-buffer

Addons:

 Camo in camo\, RunwayMarkerYellow in coloredlights\, UltraOWS in

ultraows\

 boat in boat\, NYP_misc2RInter in rinter\, Saw in saw\, Bizon in

bizon\, Su25 in su25\

 LargeRunwayMarkerYellow in coloredlights\, WhiteSilhouettedLight in

coloredlights\

 mv_lr in mv_lr\, NOR_BTR60res in nor_btr60\, gunboat in vosper\, 6G30

in 6g30\

 BIS_WeaponPack in o_wp\, SmallRunwayMarkerGreen in coloredlights\

 anim_cust in cust_anim\, sar21 in sar21\, sar21Night in sar21\

 RunwayMarkerRed in coloredlights\, BMP2 in bmp2\, RunwayMarkerBlue in

coloredlights\

 RunwayMarkerGreen in coloredlights\, LAW in law\, sar21Day in sar21\,

Kozlice in kozl\

 Steyr in steyr\, SmallRunwayMarkerWhite in coloredlights\

 SmallRunwayMarkerBlue in coloredlights\, SmallRunwayMarkerYellow in

coloredlights\

 Env_obj in env_obj\, GlowStick in glowstick\, NYP_B3s in nyp_b3s\,

SM1 in sm1\

 AH64 in apac\, 5ton in 5ton\, Vulcan in vulcan\, RunwayMarkerWhite in

coloredlights\

 WhiteIlluminateLight in coloredlights\, M203 in m203\, Farm_animal in

mig_chicken\

 Hunter in hunter\, Kolo in kolo\, Mini in mini\, Trabant in trab\

 RedLight in coloredlights\, Kid in nyp_kid\, NYP_misc2tri in tri\,

G36a in g36a\

 CRSAKM in crsakm\, FRange in frange\, NOR_BTR60 in nor_btr60\, BRDM

in brmd\

 Ch47D in ch47\, HMMWV in humr\, LaserGuided in laserguided\, Noe in

noe\, OH58 in oh58\

 XMS in xms\, BIS_Resistance in o\, SmallRunwayMarkerRed in

coloredlights\

 LargeRunwayMarkerWhite in coloredlights\, CRSAKMGL in crsakm\, Flags1

in flags\

 MM1 in mm-1\, NYP_CONFIG in nyp_config\, Bradley in m2a2\

Mods: RES;nyp

=======================================================

Date: 04/21/05  Time: 22:55:07

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 006070CA

Version 1.96

Fault address:  006070CA 01:002060CA C:\Program

Files\CODEMA~1\OPERAT~1\FLASHP~2.EXE

file:     BRCC-OBJ-2

world:    Peninsula

Prev. code bytes: 8B 18 74 0C 8B 4D F0 85 C9 74 05 E8 98 36 EB FF

Fault code bytes: 83 BB B0 00 00 00 01 75 22 8B 45 EC 8B 40 08 D9

Registers:

EAX:10B14BFC EBX:00000000

ECX:106CEF90 EDX:00000001

ESI:15A69800 EDI:00000020

CS:EIP:001B:006070CA

SS:ESP:0023:0012FA2C  EBP:0012FA58

DS:0023  ES:0023  FS:0038  GS:0000

Flags:00010246

=======================================================

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we would need direct access to the server to be more helpful, or post the mission and the addons needed and we can run a test, i have a way to make sure that all the addons required by the map will show if an addon is missing or is genereated by a script (or in some cases an Addon will call in use of another addon like how MFCTI uses M2a2 for it own or even some BAS addons)

this would also help rule out if its the map or your server as some servers with bad memory modules will crash once a certin amount of memory is reached

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can this be solved by adding -nomap into my shortcut?

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sorry, I might have given incomplete information

I am running a computer with Nvidia Quadro4 980XGL

This computer hosts a multiplayer mission of my own design

after playing for some time when my mission is actually almost complete, the mission crash to desktop with always the same exception code : C0000005 ACCESS_VIOLATION at 006070CA

I hope it is because my shortcut is without -nomap switch

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you would have to test on a different dedicated server to rule out your host operations and your computer's hard ware

nomap is more of a client command then a host but the crash error rules out script failure, and ddon failure so testing on ded server will let us know if its hardware or the map

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Quote[/b] ]file: BRCC-OBJ-2

world: Peninsula

Stay on the ground! Begin from the inner to the outer ring not the other way round.

The quoted statement and the list of loaded addons would show me you haven't installed/uploaded the island Peninsula to the server or any other Addon wich uses the brcc-obj-2 file is broken or missing!!! But I would look for the island first!

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I actually have the peninsula installed

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sicilian, thanks for the suggestion..

Somehow I did get to play the mission some time, not another time... kinda random crashing...

one question, I set waypoints for a group of tanks..

if somehow the group leader gets killed, how will the rest of the group reacts to waypoint?

could this cause instability in the game?

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The WP shouldn't cause any problems. If the team leader dies, 2nd in rank becomes team leader, and will follow the same WP.

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what happens if I set waypoints to be activated with a condition?

kind of running out of idea, just look for anything suspicious

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That shouldn't affect anything either, the Mission Editor is pretty good at letting you know if a script isn't going to work. And the WP will just apply to whoever the team leader is at the time the condition is met (there will always be a team leader).

Since the error brought up some gfx card info, maybe u just need to fiddle with your video settings, mine was crashing because my refresh rate in ofp was set higher than my desktop rate.

BTW, for future reference, it's better to consolidate your individuals into groups. For one, there are less groups listed in mission.sqm and i have heard that this reduces lag. Also, soldiers communicate accurate information to others within its group, and thus makes a group of soldiers a more effective force. You can even have soldiers all over the island in the same group (max 12 per group of course). If you would like them to be stationary u can add "this disableaimove" in its init line. Or for more complex movements and such, you can use "ai1 commandmove x" (domove works also). Basically I try to put every ai in a group, mainly to reduce lag and to make them more effective.

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Ok, have you tried the nomap until today?

You said you host this mission on a desktop computer as I read above... Perhaps it is to big or to full of units...

What I mentioned sometimes while editing missions is following.

If some mission is broken one time you can't get it working anymore even if there is no recognizable error in it. The only thing to get it working then is to make a new mission and build it all one by one... Even copying the groups and triggers doesn't work... That would be my last suggestion if nothing else helps.

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yup, I have tried -nomap on my shortcut..

still crashes..

yes I host this mission at a desktop computer which also plays through the mission

I thought of re-starting the whole thing..

but I am just afraid that I would probably encounter the same thing at the end..

There is kind of no recognizable error so far..  sad_o.gif

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Did you try to host it on any dedicated server so far?

You can actually even post a link to your mission... perhaps somebody can have a look on... if its so important for you... wink_o.gif

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I have not tried on dedicated server..

I tried on one machine and it also still crashes..  sad_o.gif

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