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juxie

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About juxie

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    Lance Corporal
  1. Replace unit1 and unit2 with the names of your vehicles. That should stop both of them. Sorry you seem confused by me What I wanted is to stop the vehicle when the stop action attached to it is activated That means if there are 2 vehicles, there are 2 actions, one attached to each Then if 2 users activated the actions, 2 will stop, if only one is activated, only one is stopped
  2. In your addaction: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addAction ["Stop dammit!","stoptheai.sqs"] Make the script stoptheai.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">stoptheai = TRUE publicVariable "stoptheai" exit In the editor add a trigger with the condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">stoptheai And in the activation put the code you want to use to stop the ai, for example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">doStop unitname; stoptheai = FALSE; publicvariable "stoptheai" This is the most simple way. Â One boolean (TRUE/FALSE) variable and trigger for each action. You could be more sophisticated and use one trigger for all actions and then have the trigger run a script that checks which action to apply. It seems to work only for one vehicle if the action is executed concurrently on 2 machines How can I solve this?
  3. I am writing a multiplayer mission Added a stop action to a vehicle controlled by AI When activating stop action from client machine, vehicle doesn't listen to command such as "vehicle stop true" or "(driver  vehicle) action ["eject", vehicle]" Any idea what's this problem? Please help thanks
  4. Hi All, Any idea how I can config a weapon so that player cannot drop the weapon and ammo. I use canDrop=false for the weapon and it works. But I cannot use canDrop for the ammo. Any work around? Please advise.
  5. juxie

    Cannot create 3d device...

    does your Flashpoint.rpt shows some kind of ACCESS_VIOLATION at some memory address?
  6. hmmm.... wondering does this have to do with my Nvidia driver? Is this the problem?
  7. As of above, what does latest driver for Nvidia got to do with CTD?? I am still facing problems with a mission I created keep crashing.. I am wondering if it has got to do with latest drivers too now
  8. juxie

    ofp crashing to desktop

    I have got almost the same error but violation at different memory 006070CA All computers that I tested and crashed showed the same error What could this be? Is this a problem with BIOS and graphic cards?
  9. juxie

    multiplayer mission crashing

    I have not tried on dedicated server.. I tried on one machine and it also still crashes.. Â
  10. Should I re-do the mission again cos may be once it's broken, then there is no way to fix it
  11. juxie

    Getting Missing Addon Error

    you might want to check under your mission.sqm whether you have sg_weaponpack in addons[] or addonsauto[] if it doesn't have, try putting the addons name in there.. hope it helps..
  12. juxie

    multiplayer mission crashing

    yup, I have tried -nomap on my shortcut.. still crashes.. yes I host this mission at a desktop computer which also plays through the mission I thought of re-starting the whole thing.. but I am just afraid that I would probably encounter the same thing at the end.. There is kind of no recognizable error so far.. Â
  13. Can some unexpected AI behaviour cause CTD?
  14. juxie

    multiplayer mission crashing

    what happens if I set waypoints to be activated with a condition? kind of running out of idea, just look for anything suspicious
  15. juxie

    multiplayer mission crashing

    sicilian, thanks for the suggestion.. Somehow I did get to play the mission some time, not another time... kinda random crashing... one question, I set waypoints for a group of tanks.. if somehow the group leader gets killed, how will the rest of the group reacts to waypoint? could this cause instability in the game?
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