jetplane_pete 0 Posted April 3, 2005 Guys hi Excuse the simple language but computer wiz I'm not. I want to take a know position, (I have tried with a gamelogic, a unit and a marker) and enter it into a script so that a "setpos" command will then move a unit there. I can run it when using the object name, but as soon as I try and take it as a variable so that the same script can be used for different object locations I run into trouble. I have tried so many different snippets I won't bother the put them here. Any one help thanx P Share this post Link to post Share on other sites
hardrock 1 Posted April 3, 2005 Well the simpliest form is to create a marker and spawn the unit to the position. Give the marker a name, in my example "marker_name" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit setPos (getMarkerPos "marker_name") If you want to create several markers and want to spawn the unit to one of them, you could create several markers (my example: "marker1","marker2","marker3") and join them in an array in an unit's init field or the init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">SPAWN_MARKERS = ["marker1","marker2","marker3"] In an other script you could use this array to pic one of the three positions at random <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_c = count SPAWN_MARKERS _i = random _c _unit setPos (getMarkerPos (SPAWN_MARKERS select _i)) These are just ideas, since I don't understand exactly what your problem is. Share this post Link to post Share on other sites
jetplane_pete 0 Posted April 3, 2005 I'll try again to describe what I'm after. Take several known positions - call them sw1, sw2 etc Each of them has a trigger over it, and I want the trigger to run a script. so when trigger1 goes off the position of sw1 is carried into the script, but when trigger2 (or 3, etc) goes off the position for sw2, sw3 etc is carried into the script. in otherwords the marker postion is part of the script arguement. Have tried [sw1] exec "move.sqs" in the trigger with the script being ;move.sqs _se = _this select 0 player setpos [getpos _se] exit. I have tried loads of varients, but can't find a way to convert the sw postion into the _se variable. the above makes perfect sense to me, but I suspect is total garbage to everybody else P Share this post Link to post Share on other sites
crashdome 3 Posted April 4, 2005 try: player setpos (getpos _se) i.e. use paranthesis instead of brackets Share this post Link to post Share on other sites
hardrock 1 Posted April 4, 2005 nah you have to use another function with markers. say the marker of trigger1 is called sw1, then write into the trigger activation: ["sw1"] exec "whatever.sqs" script: _marker = _this select 0 _unit setPos (getMarkerPos _marker) Share this post Link to post Share on other sites
crashdome 3 Posted April 4, 2005 I don't think he was talking strictly about markers... but you are correct, if it is a marker... then it's not 'getpos' it is 'getmarkerpos' but that can all be found in the comref... Share this post Link to post Share on other sites
RED 0 Posted April 4, 2005 Just so you know why you example wasn't working pete. When you call the getpos command it returns an array (for expample: [1243, 2434, 2]), you actually created an array within an array (for example: [[1243, 2434, 2]]) which is the incorrect format for the setpos command. RED Share this post Link to post Share on other sites
jetplane_pete 0 Posted April 4, 2005 Guys hi Thanks for the help. Only problem is I was talking rubbish I'm adding an action via a script "rooment.sqs" ;rooment.sqs ; enter room player addaction["Enter Room", "room.sqs"] via a trigger. No problem there. With "room.sqs" running if the player selects the action However I want to enter the script arguement "sw1" from the trigger into "room.sqs". (in otherwords the arguement for "rooment.sqs" needs to be carried forward into "room.sqs" Can this be done ? thanx P Share this post Link to post Share on other sites
RED 0 Posted April 4, 2005 In your triggers activation field put something like: Room = sw1; player addaction["Enter Room", "room.sqs"] Then your room.sqs would look something like: _unit = _this select 0 _unit setPos (getpos Room) RED Share this post Link to post Share on other sites
jetplane_pete 0 Posted April 4, 2005 Cheers Red Working nicely P Share this post Link to post Share on other sites