Baphomet 0 Posted March 13, 2005 Alright. I've always been really sick of this and now I'm doing something about it. I'm customizing my config.cpp and I want to somehow reduce the visual and aural acuity of armored vehicles. I'm tired of being effortlessly spotted by a tank as a soldier nearly 600m away and being "sniped" with it's main or coaxial gun. Can anyone give me any tips as to what I need to modify so that tanks arent superhuman in their visual abilities? Share this post Link to post Share on other sites
Planck 1 Posted March 13, 2005 Looking throught the game config, I note the following attributes in class All: sensitivity=1; sensitivityEar=0.0075; Maybe they have something to do with it. Experiment with them. Planck Share this post Link to post Share on other sites
granQ 293 Posted March 23, 2005 Alright. I've always been really sick of this and now I'm doing something about it. I'm customizing my config.cpp and I want to somehow reduce the visual and aural acuity of armored vehicles.I'm tired of being effortlessly spotted by a tank as a soldier nearly 600m away and being "sniped" with it's main or coaxial gun. Can anyone give me any tips as to what I need to modify so that tanks arent superhuman in their visual abilities? start to think that those tanks are super because they got some special sightning system.. unless you doing a WWII tank you should know that tanks can spot people pretty good, even att 600 meters.. thermal sight is the super.. Share this post Link to post Share on other sites
Shinkansen 0 Posted March 23, 2005 Alright. I've always been really sick of this and now I'm doing something about it. I'm customizing my config.cpp and I want to somehow reduce the visual and aural acuity of armored vehicles.I'm tired of being effortlessly spotted by a tank as a soldier nearly 600m away and being "sniped" with it's main or coaxial gun. Can anyone give me any tips as to what I need to modify so that tanks arent superhuman in their visual abilities? Hi, you can use the commented config as a base and look at every "cost value" given there. By introducing a new ranking system for the "cost value", tanks will firefight for example only other tanks and anti-tank crews but no normal soldiers. Share this post Link to post Share on other sites