wass24 0 Posted March 3, 2005 I am trying to use the tail-rotor fail script by Vektorboson in a mission on 2 helos grouped together. Â I want both helos to execute the script at the same time and have the passengers stay alive. Â I wrote the exec command twice like this: [Helo1, false, 0] exec "effects\tailrotor.sqs"; [Helo2, false, 0] exec "effects\tailrotor.sqs" But when it executes, Helo1 drops perfectly and Helo2 blows up and kills all the passengers. Â What am I doing wrong? Â Can you have 2 Helos run the same script at the same time? Â I have tried to copy the script and change the name, but the same result occurs. Share this post Link to post Share on other sites
Harnu 0 Posted March 4, 2005 Seperate triggers perhaps? Â Maybe slightly delayed? Share this post Link to post Share on other sites
FireflyPL 0 Posted March 4, 2005 Wich part of this script shall I change and what to do to make heli to turn verticaly just before it touches the grount? I would like heli to lay on the side after it crashes. Share this post Link to post Share on other sites
Harnu 0 Posted March 5, 2005 Wich part of this script shall I change and what to do to make heli to turn verticaly just before it touches the grount? I would like heli to lay on the side after it crashes. If I understand you correctly, you want the helicopter to lay on it's side after it crashes? There is no actual way to set it's "roll" to make it fall onto it's side. A while back I showed it could be done by placing a solid object (such as "training 3") under the vehicle, and allow the vehicle to fall onto it. It would cause the vehicle to tilt over. But for what you want, I don't know of a practical way to roll the helicopter onto it's side. Except for trying what I said above, and maybe making it go along fast enough the player wouldn't notice and object rolling the vehicle. Share this post Link to post Share on other sites
FireflyPL 0 Posted March 5, 2005 Do you remember Black Hawk Down movie? When helicopter loses its tail rotor it begins to spin, that's why durring the crash it rolls over to one side. Share this post Link to post Share on other sites
Harnu 0 Posted March 5, 2005 Do you remember Black Hawk Down movie? When helicopter loses its tail rotor it begins to spin, that's why durring the crash it rolls over to one side. Yes. But your question was about OFP, was it not? And in OFP, rolling vehicles isn't as simple as it sounds. Share this post Link to post Share on other sites
sanctuary 19 Posted March 5, 2005 Wich part of this script shall I change and what to do to make heli to turn verticaly just before it touches the grount? I would like heli to lay on the side after it crashes. If I understand you correctly, you want the helicopter to lay on it's side after it crashes? There is no actual way to set it's "roll" to make it fall onto it's side. A while back I showed it could be done by placing a solid object (such as "training 3") under the vehicle, and allow the vehicle to fall onto it. It would cause the vehicle to tilt over. But for what you want, I don't know of a practical way to roll the helicopter onto it's side. Except for trying what I said above, and maybe making it go along fast enough the player wouldn't notice and object rolling the vehicle. Maybe a script attaching an invisible -solid- object under the chopper when the tail rotor script begin could do the trick of making the helicopter to land on a side. But the difficulty would be to find an invisible object that is considered as solid. I know there are some invisible target addons, but i doubt they are solid. Share this post Link to post Share on other sites
FireflyPL 0 Posted March 6, 2005 Do you remember Black Hawk Down movie? When helicopter loses its tail rotor it begins to spin, that's why durring the crash it rolls over to one side. Yes. Â But your question was about OFP, was it not? Â And in OFP, rolling vehicles isn't as simple as it sounds. That's true, but that is why I ask about it. Many problems were solved this or the other way in OFP. I like Sanctuary's idea of non visible solid object. Maybe this can do the trick. Share this post Link to post Share on other sites