Gordy 0 Posted February 27, 2005 Hiya, I am making this crap for the last week. I mean named selections, cause model was done in a day. What could be wrong? Named selections Memory lod Geometry lod Help, please. Here are the pics. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 27, 2005 Hands in OFP models should not be positioned like this: O O --|-- / | \ l l / \ but like this: / \ I had same problem with one of mine models, and that solved it. EDIT: That head reminds me of Jean-Luc Picard Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 28, 2005 Definatly Named Selections is wrong also the arms in O2 must be down like SniperWolf said Share this post Link to post Share on other sites
Gordy 0 Posted February 28, 2005 Ok, I will try this. Share this post Link to post Share on other sites
mostly 4 Posted February 19, 2009 I'm having a similar problem with one of my models. It looks fine in O2 but ends up looking like a mutant freak in game. The units head, front torso and backpack are all stretched and are lying at his feet! You mentioned "named selections", I think this could be my problem but my addon creating skills are limited. Could anyone give me an idea on how to correct these named selections? Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 19, 2009 Main named selections for a human model are : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">brejle          glasses {sl} bricho          stomach, abdomen bryle          glasses hlava          head hrudnik         chest krk           neck lbiceps         left_biceps {abbr} lchodidlo        left_sole_of_the_foot {abbr} lholen          left_shin {abbr} lloket          left_elbow {abbr} lruka          left_hand lrameno         left_shoulder {abbr} lstehno         left_thig {abbr} lzadek          left_butt {abbr} osobnost         personality pbiceps         right_biceps {abbr} pchodidlo        right_sole_of_the_foot {abbr} pholen          right_shin {abbr} ploket          right_shin {abbr} prameno         right_shoulder {abbr} pruka          right_hand pstehno         right_thig {abbr} pzadek          right_butt {abbr} roura          pipe spodni ret       lower lip vicka          eyelids zbran          weapon zebra          ribs Some others ends by "injury", it means that those selections will change their texture when hit (wound textures). The easiest way is to download BIS sample models and check how they are done : Download page Share this post Link to post Share on other sites
mostly 4 Posted February 19, 2009 Thanks but I'm still not sure what to do. I've downloaded the sample models and have been looking but what should i do? I've managed to get it so his head and most of the bits and pieces are in right place but I've still got a problem. I've cut and pasted a backpack and a hat to the model. They look fine in O2 but in game they're still appearing around his feet and facing at a 90 degree angle. I've tried redefining them with their named selection but this doesn't seem to work. Is there a way to get them to stay where they are in O2? Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 19, 2009 Quote[/b] ]They look fine in O2 but in game they're still appearing around his feet and facing at a 90 degree angle. If parts of the model are at the ground level, it's because they are NOT defined as named selection posted above. Each part of the model must be named to be animated. For example, the hat must be in the hlava selection, the bagpack in the hrudnik one, etc. So the hat will move along with the head, the bagpack with the chest etc. Share this post Link to post Share on other sites
mostly 4 Posted February 19, 2009 Thanks again, really appreciate your help on this. It's been driving me carzy for the past week. I've almost done it, but I'm still have problems linking all the bits and pieces to the body section. I keep including the arms or another piece which distorts the model. Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits. Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 19, 2009 Well, it's not really easy to redo an infantry model from scratch so that it suits to predefined animations (much easier to work on less animated model, such as vehicles). To add a vertice to an existing selection : highlight the selection by clicking on the named selection, hold "Ctrl" and select the vertice, then when everything is highlighted (check twice to avoid troubles), right clik on the named selection and select "redefine". To add a named selection to another named selection, hold "Ctrl" and click on both named selections to highlight them, then right clik on the named selection that must include the second one and select "redefine". Share this post Link to post Share on other sites
sakura_chan 9 Posted February 20, 2009 Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits. Select the first named selection, and while holding down the ctrl key select the next named selection. Both selections should be highlighted in the list now. To link them together simply right click on the named selection you want to use and click 'redefine' II V didn't see it!? must have been post skimming again Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 21, 2009 Quote[/b] ]Quote (MOSTLY @ Feb. 19 2009,08:57) Is there a way in O2 to select two named selections together so you can link them? I'm trying to highlight them and do it that way but keep catching other bits. Select the first named selection, and while holding down the ctrl key select the next named selection. Both selections should be highlighted in the list now. To link them together simply right click on the named selection you want to use and click 'redefine' Exactly what i wrote... Â Share this post Link to post Share on other sites