Jump to content
Sign in to follow this  
INVISO

ONTOS M50

Recommended Posts

I keep in store a camo (Based on the MultiCam pattern) version of this baby. Tell me what you think...

picture12.jpg

picture13.jpg

Share this post


Link to post
Share on other sites

Thank you Blink Dog. Always appreciated. BTW, something new with Operation Northstar?

Share this post


Link to post
Share on other sites

hey! i just found that topic here, and i must say: great work on model and on the textures! keep that lil baby comin' mate!

Share this post


Link to post
Share on other sites

Thank you Metalmalte. Don't worry... she'll hit the dirt soon.

Share this post


Link to post
Share on other sites

Indeed Hellfish6. For the first release, following many requests and suggestions, I will make the 'nam version, a resistance (mostly with the multicam pattern), and a wrecked one.

And KyleSarnik, don't worry. My czech is improving (haha). I'm just figuring out some LOD and stuff. I notice flat boxes for the headlights and backlight. Do I have to make the textures, or are they OFP generated?

Share this post


Link to post
Share on other sites

Sigma and I are putting some things together and I have uploaded the island we were going to use for the origional campaign, Slavonia, just waiting for the crew at ofp.info there to post it.

Share this post


Link to post
Share on other sites
Indeed Hellfish6. For the first release, following many requests and suggestions, I will make the 'nam version, a resistance (mostly with the multicam pattern), and a wrecked one.

And KyleSarnik, don't worry. My czech is improving (haha). I'm just figuring out some LOD and stuff. I notice flat boxes for the headlights and backlight. Do I have to make the textures, or are they OFP generated?

For the headlights, the textures for them are in the data.pbo, just use those textures, and yes they have to be applied to the model, and then named properly.

Share this post


Link to post
Share on other sites

I'm totally with Blink on this. . . that is an amazing Ontos. Yikes.

Share this post


Link to post
Share on other sites

KyleSarnik... I'm back on it tonight. Don't worry, I will put your name on a texture! Hehe

Share this post


Link to post
Share on other sites

Allright  biggrin_o.gif , btw, I was thinking, how about making a static recoilless rifle, like this one:

http://www.lebaneseforces.com/images/weapons/Recoiless-box-3.5x2.5.jpg

That would be a really cool addition, and I could config it and stuff.

Edit: Woah found this really cool site: http://ontos.homestead.com/main.html

Check it out man   biggrin_o.gif

Share this post


Link to post
Share on other sites

I didn't see any stait M40's, just one mounted on a "MARV". But still a static one using your textures and model would be awsome.

Share this post


Link to post
Share on other sites

KyleSarnik. I don't think it's going to be a problem modeling a static M40 and such. Will see about that after the Ontos is up and rolling.

Share this post


Link to post
Share on other sites

New update on my site. Come see the 2003 version of my Ontos in action. Go to the ADDONS/TV TUNER to see.

Have a look KyleSarnik. This was the first operational Ontos in OFP.

Share this post


Link to post
Share on other sites

Ok, I build a low res modelthat cover the main as for the LOD Fire geometry.

The Hires model is ok. Work fine in O2. But I must include a lowres model in the fire geometry LOD. Questions...

When exporting from 3DS. Do I export all the geometry (Hires and lowres) or do I export both separated.

In 3DS. Can I attach all the separate part of the lowres model together or it's better to keep them apart?

For now, what I done is...

In O2, I create the first LOD (1.00), everything is fine. Put some strange czech name where they suppose to go.

But with the Fire Geo LOD. When I created a new Fire Geo LOD... Do I import the lowres model?... do I merge it? Do I strip apart the full model...

I'm a little stuck here. Goddammit, I used to have all those infos written.

Share this post


Link to post
Share on other sites

fantastic webpage and movie, I'm definately looking forward to this addon. If Sigma is online later I'll get him to post about your LOD question.

Share this post


Link to post
Share on other sites

KyleSarnik. For now, I don't think we'll need new crew proxies.

Blink Dog. Thanks for the comments on my website.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×