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Student Pilot

Poor addon texture quality in cargo view

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The title pretty much says is all, the cargo view textures are blurry, while the rest of the plane isn't, why?

Pic from Bulldozer:

bulldozer.jpg

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They are either 512x512 or 256x256

I have a transparent texture in the Cargo lod. Could that be messing up the other textures? I ask this because all the other lods are fine, and none of the others have a transparent texture.

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I tried deleting the transparent textures, didn't work

@Odin [AEF-Kampa]

I tried what you suggested, and it too didn't work.

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Try to see how these textures looks like on faces in any other LOD. My guess is this specific textures are not very MIP-map friendly. sad_o.gif

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@Odin [AEF-Kampa]

The textures are quite sharp as they are, I would be surprised if this is the problem.

@ag_smith

I textured a face in the 0.000 lod with the texture, and it was still blurry.  So the problem is obviously with the texture.

Quote[/b] ]My guess is this specific textures are not very MIP-map friendly

Pleae excuse my ingorance, but what does this mean?  And is there a way to correct it?

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Mipmaps are automatically created downsized versions of your texture. Every 3D engine does this to save performance. In your case, it seems that the texture doesn't get along well with mipmapping in OFP engine, but I'm no expert at this, so I don't know exactly why.

Here is a link to PAA tool. It's another texture compression utility. Try using diffrent options, maybe this will help you. rock.gif

Also try using .pac instead of .paa format, or vice versa.

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Well, the texture's are still blurry. sad_o.gif

I tried every mipmap filtering option in PAA Tool, and also tried several sharpening options, none of which worked. Do I have to remake my textures?

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Well, the texture's are still blurry. sad_o.gif

I tried every mipmap filtering option in PAA Tool, and also tried several sharpening options, none of which worked.  Do I have to remake my textures?

I think your OFP settings are messed up.

So what I think in O2 your settings are quit good but in OFP your textures are not good.

Example 256x256 or maybe lower

try to look at FlashpointPreferences and tell us what your setting are wink_o.gif

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Well, the texture's are still blurry. sad_o.gif

I tried every mipmap filtering option in PAA Tool, and also tried several sharpening options, none of which worked.  Do I have to remake my textures?

I think your OFP settings are messed up.

So what I think in O2 your settings are quit good but in OFP your textures are not good.

Example 256x256 or maybe lower

try to look at FlashpointPreferences and tell us what your setting are wink_o.gif

You can be right... because for me its the other way around.

For me textures in buldozer look blurry and ingame very sharp.

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Its all fairly relative to the amount of info in the file , photos are highly compressed data so its possible to get higher resolution textures .

If you try filing 800 x 600 of your monitor with a texture thats only 256 x 256 .. its going to be blurred as its being distorted .

higher resolution textures eg, 1024x1024 will give a far better look , but this is at the cost of some rendering performance .

Back in the day it was holy grail that textures should be no higher *gasp* than 512x512 , nowadys the average rig can easily handle 1024 x 1024 for the main body textures , in fact 2048 x 2048 is fine as well , just ends up with rather large pbo's .

my recipe

use TGA's whenever possible

save with the highest settings available

for conversion i use PaN tool .

go into Ofp preferences and set resolution to 1024 x 768 or higher  , then copy across the flashpoint.cfg into O2 folder to replace the one allready there .

These are all tips i gained from searching these boards , the answers to every question in the universe are contained within  tounge_o.gif

(dont ask about females though , its not a bloody miracle worker ) smile_o.gif

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Thanks for the replies!  I'm sorry I haven't replied sooner!

OFP's resolution is 1024x768x32, the texture I am using is currently 1024x1024, and still has the same effect when it was 512x512.  Visual Quality is as high as it will go.

I opened up my FlashpointPreferences file, and clicked the advanced tab.  From there I clicked the textures tab, and set all those settings as high as they would go.  To no effect.  It seems to only be a few specific textures, as the others I use for the outside of the plane are very sharp.

Quote[/b] ]my recipe

use TGA's whenever possible

save with the highest settings available

for conversion i use PaN tool .

go into Ofp preferences and set resolution to 1024 x 768 or higher  , then copy across the flashpoint.cfg into O2 folder to replace the one allready there .

I have to use JPG's, I don't have a texture editor that can do TGA's with Alpha channels.

The JPG's are saved to the best quality

I have used both PAA Tool, and TexView, both give pretty much the same results.

I copied the flashpoint.cfp to O2, and bulldozer still shows sharp textures, while ingame the textures are not sharp.

EDIT:

After adjusting my settings, the textures on the external part of the plane behave as bulldozer showed. This, however, is not good for me. In bulldozer, at certain parts of the outside of the plane, some of the textures showed as being blurry, while others were sharp. OFP now shows those same textures as being blurry, when before I adjusted the settings they were sharp. I do not want this, I want every texture I apply to be sharp. Is this too much to ask? btw, the textures inside the cargo still show up blurry, despite being sharp in bulldozer.

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Ok getting a better picture of your problem , i have suffered the same thing , textured half a vehicle... stopped for the evening , came back to it the next day and the same size and format textures would now only show blurred .

 Try zooming into the texture  with "+" on the numberpad , does the texture become sharper with more zoom ?

If so ... try un-mapping the area its on ... save the model and close O2 .. re-open the model in O2 and apply the texture again . Sometimes info can become lodged in a model and inherant to faces and vertexes so that sometimes the only way to remedy it is to start again .

I am sure with a full guide book on how to use O2 then all of this would become less old wives tales and myths .. and more like the tool it should be .  rock.gif

I hope one of the BIS dev team can shed some light on this problem ( if they can ) as they have with a lot of other questions recently .

Maybe a small sign 'o' lord , a burning bush or river of wine .. anything ....just a little something to guide your flock tounge_o.gif

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Ok, I have unnassigned the textures from the faces on the outside of the plane. I did this by clicking faces->face properties, and deleting the texture entries. I saved the model, exited O2, loaded O2, loaded my model, applied the textures, saved the model, and pbo'd the addon. This didn't help. I also tried deleting the problematic faces. I then made new faces, saved the model, exited O2, loaded O2, opened my model, applied the textures, saved the model, and pbo'd the addon. This also didn't help. I'm wondering if the mipmap for these specific textures aren't messed up. I viewed the different mipmaps of my textures in TexView. It appears the second or third mipmap is what appears ingame, giving a blurry texture.

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