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thonger

TUAV

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I'm trying to make a Pioneer TUAV, and have hit a bit of a wall.

Is it possible to have a turrent on a fixed wing aircraft?

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You may want to look at Finnish Defense Forces Mod's UAV. I'm not sure it's a real working "turret", but it's a start.

FDF Mod

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Is it possible to have a turrent on a fixed wing aircraft?

No, but I suggest you take a look at Swissmod's UAV, I think that's what you're looking for smile_o.gif

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Quote[/b] ]
Quote[/b] ]Is it possible to have a turrent on a fixed wing aircraft?

No, but I suggest you take a look at Swissmod's UAV, I think that's what you're looking for  

Thx Ironsight for the advertisement, but in the SwissMod ver 1.0, the UAV is exactly the same (except the textures).

@thonger: I'm working on a consol working on our UAV for a future release. I'm quite over with the work. Send me an email if we want to cooperate  blues.gif

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Quote[/b] ]
Quote[/b] ]Is it possible to have a turrent on a fixed wing aircraft?

No, but I suggest you take a look at Swissmod's UAV, I think that's what you're looking for

Thx Ironsight for the advertisement, but in the SwissMod ver 1.0, the UAV is exactly the same (except the textures).

I didn't know, I never tried out the FDF UAV before wink_o.gif

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Have you tried using a similar scripting to the Harrier ?

Just a thought but while the UAV is using its turret it could be swapped for a different model , just move it about with setpos , it wont bank when it turns but that should make it even easier to use for the camera operator.

Probly the way the other UAV's have been made , but i havnt tried them yet .

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Quote[/b] ]Probly the way the other UAV's have been made , but i havnt tried them yet

No, we are not using turrets on our UAV.

There is an AC-130 with two side guns and back gun which has been released, but it takes a lot of CPU to simulate it. I think it's three separate models, the aircraft and the two sideguns which are paste to eachother with the setpos function.

As a UAV is an UNMANNED air vehicle, an AI flies it. We only gives him order to move and so. The picture you see from it is a camera which has been created and attached to the vehicle with the command setrelpos.

As much as I know, it's impossible to direct a turret occupied by an AI except with a settarget command which means only on objects or units.  

For further information, you can email me as seen that I'm hardly working on a console for our UAV blues.gif

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