Servo 0 Posted October 22, 2001 I read in some posts something about peer-to-peer. Don't tell me OFPs netcode uses peer-to-peer technique? Share this post Link to post Share on other sites
Dawdler 0 Posted October 22, 2001 I aint telling you. Somebody care to tell him? Share this post Link to post Share on other sites
Servo 0 Posted October 22, 2001 uh... am i just too tired and reading fata-morgana-threads or is it real and everyone needs a T3 to play it fast? Share this post Link to post Share on other sites
StuMan 0 Posted October 22, 2001 My two cents worth: I host a server and let 2 friends connect. I run a 1 gig Tbird with 512 of RAM. 1.20 was choppy for me, but what am I to expect since I am hosting. Now that I have 1.27 I am 100% completley playable online with my friends as the same as I would be offline. No problems here whatsoever. Share this post Link to post Share on other sites
StuMan 0 Posted October 22, 2001 ooops, sorry. i am on a cable modem also. Share this post Link to post Share on other sites
Crapiola 0 Posted October 23, 2001 It is my understanding that you only send and recieve information to and from the actual server to which you have connected. Thus, this game is a client-server kind of thingy and not a peer-to-peer thingy. Crapiola Share this post Link to post Share on other sites
Dawdler 0 Posted October 23, 2001 No, I think OFP is actually a peer-to-peer game. Share this post Link to post Share on other sites
MajHavoc 0 Posted October 23, 2001 Hmmmmm.... If it was PtP a "stand-alone" sever would not be an option. There would be no need for map rotations in a .cfg file because it would be under 'human control' all the time. Now the code may be a hybrid, some combination of PtP and C/S, but I doubt it. It does'nt make sense. The advantage of a C/S is that it can run w/o intervention (in theory) and "Serve" up games to users and handle the "traffic direction" (packets) to and from those attached to the server. Some examples of PtP would be MechWarrior2, Decent 1 etc. PtP is a thing of the past. IMHO Maj Share this post Link to post Share on other sites
Mister Frag 0 Posted October 23, 2001 Peer-to-Peer doesn't make sense because every client would have to communicate with every other client. That increases the bandwidth requirements, and introduces additional potential points of failure. When you connect in OFP, you only need the IP of the server, but not those of the other clients. While it would be possible to get those from the server once connected, I seriously doubt that the clients communicate with each other. Share this post Link to post Share on other sites
Servo 0 Posted October 24, 2001 Hmmm, anyone has some details on the netcode then? Share this post Link to post Share on other sites