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Smokki

AI spawn in SP?

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I'm making mission where helicopters are evacuating civilians and your job is to defend them. I wan't enemy to spawn imeadately when they dies so it feels like ther's coming lots of them. But how? I don't know how to make AI spawn in single player.

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u need to use the Createunit command or get Spawnmanager2 from OFPEC.

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Ok. I don't know anything about createunit command wink_o.gif how you make that?

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A simple example

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"SoldierEB" createUnit [THERE1,TEAMA,"GUY1=this",0.5,"CORPORAL"]

-This will spawn an East simple soldier to a location named THERE1 (it can be an object, a game logic etc that you have placed in your mission and named like this..)

-This soldier will be a member of a squad named TEAMA (you must have a group called TEAMA in your mission, no soldier can spawn if you don't have a team for them already present)

-This soldier will be named GUY1 (so you can give some order to him in triggers or scripts, example " GUY1 move getpos BASE2 " etc ...)

-His skill will be at 0.5 (0.0 is a very bad soldier, and 1.0 is the top elite AI charged in superAI setting)

-CORPORAL is just the soldier rank.

To spawn a simple West Soldier, instead of the "SoldierEB", use "SoldierWB", to spawn a simple Resistance soldier, it is "SoldierGB"

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