Guest RKSL-Rock Posted November 30, 2004 Ok...if i wasnt already bald i would be. He's the rub. Â I've been working on using Psuedo proxies for an addon using the SetObjectTexture as described in Klink's and FAB's Tutorials. The problem is it doesnt seem to work. Â You fire the missile and the puesdoproxy doesnt disappear. I've also noticed that none of the selctions named "Vrtule blur" are disappearing whent he engine is off. Â (I've followed both Klink's and Brsseb's Tutorials but with now success. The named selections are correct as per the tutorials as is the config setting. Â It seems that other people's addon that use setobjecttexture work fine but when I create an addon none of these selections work...so I figure its either somethign I'm not doing right in O2 or I'm missing something rather important in the config. Anyone had something similar or got any tips? Share this post Link to post Share on other sites
nephilim 0 Posted November 30, 2004 hmm note this on set object texture -the p3d name and the class name have to be the same (dunno which class right now but i think it was the cfg models...) - proper settign inside cfg models - hidden selection in cfg vehicles (all selection that use setob...) - texture size not bigger tehn 512Ë› or lower - note the direction of the selectiosn appearign inside oxygen in the selctions list this vital! like this my selections: A, B, C, .... if u use the setobecjt texture command this would look like this dude setobjecttexture [0,"haha.paa"] so the A is 0, B is 1, C is 2 etc. hoep this helps a bit had probs with it myself Share this post Link to post Share on other sites
Trenchfeet 0 Posted November 30, 2004 download my p51 it has the rockets and bombs it may help? can you list a bit more info on the prob Share this post Link to post Share on other sites
Guest RKSL-Rock Posted November 30, 2004 -the p3d name and the class name have to be the same  (dunno which class right now but i think it was the  cfg models...) Mate that one line made everything better! Thanks you so much for that...my remaining hair thanks you! Quote[/b] ]- note the direction of the selectiosn appearign inside oxygen in the selctions list What exactly do you mean by that? Direction relative to the main model? All the other stuff i had...but seriously this has been bugging me for 3 days. Thanks. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted November 30, 2004 download my p51 it has the rockets and bombs it may help?can you list a bit more info on the prob It all fixed now thanks Trenchfeet its just the Class/File name thing stopping me! Share this post Link to post Share on other sites
nephilim 0 Posted December 1, 2004 no problem that was pain in the arse i know... to ur second i mean in which order the selections appear in oxygen in the selections list like slections A B C D E etc if u use the setobjecttexture command this is imporatens as u dont write set... [A,"agaj.paa"] but setobject...[0,"kanbc.paa"] so 0 is first selection that comes in the slection list in oxygen liek this A Is the first one in the slection list so with the settexture command its [0,... so A = 0 B = 1 C = 2 etc etc of course u can use diffrent names for teh selections cheers Share this post Link to post Share on other sites