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Hellfire explosion

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How can I reduce the size of explosion of a rocket or missle?

I have tried explosive=false; but no diff.

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OK found answer I was looking for

Quote[/b] ]Suma

OFP Lead Programmer

Posted: Dec. 21 2002,01:39  

Unfortunatelly this is hard-coded in the program code and you therefore cannot select different explosions for different ammo types. Size of explosion is determined based on hit values in the ammo config.

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This does not seem to be having an effect sad_o.gif

ammocfg

went from this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=50;indirectHit=20;indirectHitRange=.5;

to this

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=15;indirectHit=10;indirectHitRange=.5;

about the hit of a bullet

still getting small truck size explosion which is what I had from the start.

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Funny you should mention this. I'm at the moment experimenting with a dud mk82 (seems the argie a4s dropped a few of them in the Falklands.

I have tired the explosive = false too.. no joy.

even with the hit values at 0 there is an explosion.. no damage but an annoying explosion nevertheless.

I'm swapping the actual bomb with the dud just after launch. Thinking seriously of changing the simulation from shotmissile to shotbullet. I actually want the dud to end up lying on the ground slightly bent smile_o.gif or even partly buried in the dirt. Will require scripting for that but I think it is possible. contact me on msn smile_o.gif

Cheers

bob

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