csj 0 Posted November 20, 2004 How can I reduce the size of explosion of a rocket or missle? I have tried explosive=false; but no diff. Share this post Link to post Share on other sites
csj 0 Posted November 20, 2004 OK found answer I was looking for Quote[/b] ]Suma OFP Lead Programmer Posted: Dec. 21 2002,01:39 Â Unfortunatelly this is hard-coded in the program code and you therefore cannot select different explosions for different ammo types. Size of explosion is determined based on hit values in the ammo config. Share this post Link to post Share on other sites
csj 0 Posted November 20, 2004 This does not seem to be having an effect ammocfg went from this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=50;indirectHit=20;indirectHitRange=.5; to this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=15;indirectHit=10;indirectHitRange=.5; about the hit of a bullet still getting small truck size explosion which is what I had from the start. Share this post Link to post Share on other sites
colonel_klink 0 Posted November 23, 2004 Funny you should mention this. I'm at the moment experimenting with a dud mk82 (seems the argie a4s dropped a few of them in the Falklands. I have tired the explosive = false too.. no joy. even with the hit values at 0 there is an explosion.. no damage but an annoying explosion nevertheless. I'm swapping the actual bomb with the dud just after launch. Thinking seriously of changing the simulation from shotmissile to shotbullet. I actually want the dud to end up lying on the ground slightly bent or even partly buried in the dirt. Will require scripting for that but I think it is possible. contact me on msn Cheers bob Share this post Link to post Share on other sites