BilOlson 0 Posted November 19, 2004 MY clan runs a 24/7 dedicated Linux OFp COop server, currently testing y2k3, running beautiful, except...... T-72, and a few armour pieces here and there seems to "Bounce" while moving. Seems like the Fsch_HMVV's used to bounce and the problem was fixed. Anyone have any ideas? Any help would be greatly appreciated..... Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 19, 2004 So you are running Win2k3? or some other form of linux I have not heard of? there should be no difference as we have run both linux and Win2k/Win2k3 and have played on allot of other current win2k3 servers might be an addon interfereing with some thing, more so if you are running a different data.pbo and config may want to list the addons actually now that i think about it have you played Andersen Gun ship, when the tanks blow big time the have this sliding moton, is this simular? in this case it is due to a server not having enough out put to tell all the players the speed of the tank after it is nuked Simple config settings may help, so now also post your config setting (maxmessage ect) and yuor upload speed of the server, mabey even CPU and mem Share this post Link to post Share on other sites
BilOlson 0 Posted November 19, 2004 Rgr Tht will get all pertinent info for you...and post back.. Share this post Link to post Share on other sites
ismo 1 Posted November 22, 2004 Running on Debian GNU/Linux with default (no wierd stuff) Y2K3 addons. Cpu 2.4 intel/ 1024 memory. Server connected with a 100mbit pipe I adjusted server setting according to someone at LOL who gave me theirs. Mite be the cause but in havent had ony1 else with the knowledge to adjust em (yet) cfg settings: // Performance Tuning MaxMsgSend = 2048; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames.Guaranteed messages are used for non-repetitive events like shooting.Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position.Increasing this value may improve bandwidth requirement, but it may increase lag.Default: 256 MinBandwidth = 2097152; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded.Default: 131072 //MaxBandwidth = 524288; // Bandwidth the server is guaranteed to never have. This value helps server to estimate bandwidth available. 524288 = 512Kbps Hope this info helps.............. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 23, 2004 this is our 100 mbit line MaxMsgSend=512; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=512; MinBandwidth=10000000; (10 mbits) MaxBandwidth=13000000; (13 mbits) this is yours 0.5 mb line MaxMsgSend = 2048; <-this is too high for your output , try 512 or 256 MaxSizeGuaranteed = 512; <- seems ok MaxSizeNonguaranteed = 256; <- seems ok MinBandwidth = 2097152; <- to high you are telling the server you have more then you have try 384000 MaxBandwidth = 524288; <- 512000 there is a minor difference between 524288 compared to 512000, this just makes sure the server does not bounce past the line speed and cause about 1% less lag (if you were picky about such things) your minban is is set to OFPs max out put which you dont have, you do have the the maxban REMed out but it still has a defult value which is the start of the conflict, if you dont like 348 for min, you can up it to 512000 and make sure max at that case is 768000, these may work better then what i supplied above make sure you log onto the server and load up a large player map, with say 10 ppl and use #monitor 5 to see what the max out put is, if you at any time get past 750kbs up the levels i sugested, it may be the linux server does have more output, if it does keep a steady 1500 kbs use our settings Share this post Link to post Share on other sites
ismo 1 Posted November 23, 2004 Tanx, will try and adjust some , see if it has an effect. BTW server is running a 100Mbit line Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 23, 2004 //MaxBandwidth = 524288; // Bandwidth the server is guaranteed to never have. This value helps server to estimate bandwidth available. 524288 = 512Kbps missed that part was going off of the last line, just use our settings and you should be fine Share this post Link to post Share on other sites