cactus 0 Posted January 11, 2002 Is it possible to display a text from a triggered trigger only sidespecific or even just for a specific player in two sided multiplayer? If you use the text in Effects in the trigger it displays for all players ... Share this post Link to post Share on other sites
subfreak2 0 Posted January 11, 2002 in the trigger just put in the ini for the trigger your mans name this player present sould work# Share this post Link to post Share on other sites
Chris Death 0 Posted January 11, 2002 Subfreak: sorry i can't really figure out what exactly you mean with "the ini for the trigger" If you mean the condition field, it won't work. All what would happen, is that the trigger waits on a variable, called like the name of the player to become to state true (or maybe even an error-message would show up "error unit,expected bool" or so). Share this post Link to post Share on other sites
Dirt 0 Posted January 12, 2002 I have found this works, sidechat. Just creat a trigger and place one of the below in the on activatin field and set it for west or east (which ever one you want) and when the trigger is tripped, there is your messge. As you know you can change the Hello and Hi to what ever you want. [west,"HQ"] sidechat "Hello!" this will display to west units: HQ: Hello! [east,"HQ"] sidechat "Hi!" this will display to east units: HQ: Hi! Share this post Link to post Share on other sites
Chris Death 0 Posted January 12, 2002 As i remember from several tries using sidechat or other modes (groupchat, vehiclechat), my experience was, that it doesn't work in multiplayer. The messages don't appear on clients, only on host. I tried to display the ...chat messages out of triggers, scripts and way- points, and result was everytime the same: the message only appeared at host, or at the screen, from where it was activated (not on other screens in multiplay). Btw - i've been testing this on my home-LAN and from one pc to the other i had a ping of 10ms. So think for yourself, and think what happens, when the ping is up on at least 60ms (which is really good for internet-connection). As you can see in the question above, he needs the message for multiplayer. Share this post Link to post Share on other sites
Dirt 0 Posted January 12, 2002 I have had no problems with it in multiplayer, seems to work fine for us, sometimes there is a little delay, if I host then it might take a few seconds for the others to see the sidechat. Â Could be just it's my time to be lucky..for once. Share this post Link to post Share on other sites