Shinkansen 0 Posted October 22, 2004 Hello, I wonder if it is possible to use proxy to copy multiple instances of an existing object into an other non static object. I first saw that at OFP origin Houses were all furnitures are places as proxys within the house. So I thought to use this for loading airplanes on the deck of a carrier within proxys. In O2 everything works fine, the models were loaded with the path description "proxy:\name of addon\modelname", but ingame there is no model visible nor an error message show up. also defining CFGnoAivehicles like used for bombs or other weapons won't work, model is invisible. The models loaded in the proxy should work as static object, it is not necessary to give them some functionallity, but if this is possible (starting airplanes and switching between static object and airplane object while started), it would be a nice feature (but I have no idea how to do this) Maybe someone can help me? SHinkansen Share this post Link to post Share on other sites
colonel_klink 0 Posted October 22, 2004 Hi there Proxies in OFP lose all their basic characteristics like geometry etc which means they are no longer solid. I'm experimenting with a method of using actual addons that retain their mass and characteristics which mean they can be used by the player or AI. n the following picture the two planes are dynamically placed at mission start. Both are empty objects, and both can be flown . The process is at its infancy at the moment and is used to place all manner of objects in buildings and static objects like aircraft carriers. I call the process Dynamic Interactive Buildings or DIB. So far I have been able to place the planes, make one piece ships like the aircraft carrier, and place breaklable windows in buildings. It is being experimented with to make destroyable buildings and working building lighting, as well as other objects that interact with the environment. Share this post Link to post Share on other sites
Shinkansen 0 Posted October 23, 2004 Hi, this sounds great and your picture show exactly that what I ant to do. So how can I place the airplanes on the aircraft carrier and switch between one piece object and AI controllable objects...? Proxys might not loose geometry because the furniture in OFP houses seems maybe solid, but this is hard to see sometimes. But back to the beginning, why are my proxys won't show up ingame? here I made my mistake? Any suggestions would be very helpfull. Shinkansen Share this post Link to post Share on other sites